ISOPODRICK by Dingbat
Play as a roly-poly with a tommygun!?
Isopodrick is a Physics-Based Platformer Shooter. You play as a pill-bug named "Podrick" Explore the world in search of 10 sacred apple seeds! But be careful as many creatures lurk in the garden. Use your trusty weapon and your expert skills to traverse the terrain and eliminate all dangers. Good Luck!



Controls: Move - WASP Roll - Shift Jump - Space Reload - R Bomb - Q
Known Bugs: - Gun shoots slightly off from crosshair - HTML build has inconsistent physics (allows falling through world) - Bombs too close to enemies deal 0 damage - Projectiles to not appear when firing at enemies too close
| Link | https://d1ngbat.itch.io/isopodrick |
| Original URL | https://ldjam.com/events/ludum-dare/56/isopodrick |
Ratings
| Overall | 179th | 3.475⭐ | 22🧑⚖️ |
| Fun | 172th | 3.35⭐ | 22🧑⚖️ |
| Innovation | 151th | 3.395⭐ | 21🧑⚖️ |
| Theme | 57th | 4.05⭐ | 22🧑⚖️ |
| Graphics | 49th | 4.175⭐ | 22🧑⚖️ |
| Audio | 191th | 3.05⭐ | 22🧑⚖️ |
| Humor | 154th | 3.056⭐ | 20🧑⚖️ |
| Mood | 150th | 3.417⭐ | 20🧑⚖️ |
| Given | 18🗳️ | 22🗨️ |
May be too difficult, when you has one large red snake that kills you too fast
You need to check bullet creation script cuz sometimes when i shoot at bugs, damage did not registred
That being said, the shooting straight up doesn't work half the time - the combat doesn't seem to work well at all either. The enemies look really cool but with no options that work well its a bit too tough.
Very ambitious project. You got a lot done!
Had a lot of fun rolling around and shooting stuff.
that one jump at the cinder blocks feels impossible though. especially when you are beeing chased down.
the game crashed when i threw dynaite at a giant horde of insects. or maybe i pressed too many buttons at once.
i like that reloading takes some time. this brings some balance to it
Very cool game! I love the environment, I think it gives you that Pikmin vibe, with everyday objects in a large environment. The designs of the critters was very well-done as well. Not only visually, but also the sound design. There is a certain sense of dread when you hear the army of spiders approaching, that really got the blood pumping. There were cool physics mechanics in there. On thin I only noticed on later runs is that you can propel yourself with your own bomb, I never managed to get it working well in my runs, but there's some neat tech in there, I bet you could make that cinder block jump easier with that one. And of course rolling around as a beetle is fun, the physics did a great job of making that feel good as well. Very cool game, great job!