Frogotten Focus by Clare_Chan1738
Hi, I'm Clare! I'm a pretty inexperienced developer and this is my first time participating in Ludum Dare. Hope you enjoy!
In this game, you play as Todd, a tadpole who is swimming inside a painting hanging on someone's wall. Your goal is to help him survive for 3 minutes while taking out as many enemies as you can. Feel free to put your high scores in the comments!
UPDATE: I fixed the spawning bug with the enemies, so it should work as intended now hopefully... I've left the original build up in case you want to see the difference but feel free to try the "FIXED" version.
| It's a little messy but... | https://github.com/clarechan1738/LDJam56_ClareBenn |
| itch.io page --> | https://clare-chan1738.itch.io/frogotten-focus |
| Original URL | https://ldjam.com/events/ludum-dare/56/frogotten-focus |
Ratings
| Overall | 294th | 2.875⭐ | 30🧑⚖️ |
| Fun | 291th | 2.643⭐ | 30🧑⚖️ |
| Innovation | 299th | 2.558⭐ | 28🧑⚖️ |
| Theme | 221th | 3.315⭐ | 29🧑⚖️ |
| Graphics | 273th | 2.833⭐ | 29🧑⚖️ |
| Audio | 218th | 2.833⭐ | 26🧑⚖️ |
| Humor | 223th | 2.591⭐ | 24🧑⚖️ |
| Mood | 237th | 3.04⭐ | 27🧑⚖️ |
| Given | 62🗳️ | 29🗨️ |

It's a cute little game, I liked the idea of swimming inside a painting, it's pretty creative!
I think the only negative I have to say is that sometimes it feels like i'm getting hurt from nothing. I'm not sure if I'm doing something wrong, but I keep losing health when nothing is even close to me (sometimes not even on screen).
Other than that, great entry overall!
Great job on your first entry, though! Especially as a compo!
Here are the little issues i felt in the fixed build :
- Sometimes i received damage without knowing why
- Having Q and E as shooting button makes it hard to move at the same time, maybe using the mouse buttons could make it more comfortable?
- Only being able to shoot from the sides makes it difficult to deal with some situations, though it could also be intentional to add challenge!
Overall a nice piece! Keep it up and I'd say definitely keep working on this one!
Tried html and last build, falso fullscreen but i think i miss something ; also music sounded nice ^^ Good job !
I think that with some improvements this game can be quite fun. I did find it rather challenging because of shooting only being horizontal, and health diminishing while no enemies were around. One idea: maybe shooting can be from the back and not front of the character. Then it would be easier to shoot and run away at the same time. Or aiming could be a separate control, for example, mouse pointer. Those are just some ideas to explore.