Paco's Quest by Tiberiusuciu
Welcome to our Ludum Dare 56 entry!
The theme for this gamejam is "Tiny Creatures"
We present you our game: Paco's Quest

Story
Paco's quest involves exploring the world, defeating other creatures for their materials, so that you can create your own tiny creatures. Those tiny creatures will help you in your journey, which is to complete the collection log!
Objective
Create all 21 creatures by using ingredients dropped by other animals upon defeating them.

Controls
- Walk with WASD
- Interact with objects with E
- Run while holding shift
- Attack with left click
- View collection log with C
Credits
Special thanks to my team mate, Camilia for participating with me on this GameJam. She took care of the core idea and a lot of the art in game
* Extras *
- Game made with Game Maker Studio 2
- Art made with Aseprite
| GitHub | https://github.com/tiberiusuciu/ludum-dare-56/tree/main |
| Link | https://tiberiusuciu.itch.io/pacos-quest |
| Original URL | https://ldjam.com/events/ludum-dare/56/pacos-quest |
Ratings
| Overall | 749th | 3.348⭐ | 25🧑⚖️ |
| Fun | 681th | 3.239⭐ | 25🧑⚖️ |
| Innovation | 447th | 3.417⭐ | 26🧑⚖️ |
| Theme | 787th | 3.348⭐ | 25🧑⚖️ |
| Graphics | 780th | 3.217⭐ | 25🧑⚖️ |
| Humor | 698th | 2.739⭐ | 25🧑⚖️ |
| Mood | 952th | 2.913⭐ | 25🧑⚖️ |
| Given | 32🗳️ | 30🗨️ |
I spent quite a bit of time testing your game extensively, and I have to say—innovation at its best! I thoroughly enjoyed the game concept from start to finish. With the addition of a few more animations and some polished sound design, I could definitely see this becoming a fun online game—perfect for playing on the side during class!
For anyone feeling a bit lost at the beginning: the game gets easier the longer you play, especially as you unlock more tiny creatures.
Here are a few feedback points I'd like to share:
The info for the coin automat should be displayed above the trees, otherwise, it’s hard to read.
Provide clearer information about how and when you receive damage.
It might be a good idea to allow players to freely decide the order in which they insert items.
After unlocking a creature, it would be nice if the third required ingredient were visible under "C".
Thanks again for your game! I’m off to keep playing now!
EDIT: got them all. you CAN choose the sequence of your ingredients.
I have a bit on criticism, the theme behind the dog is a bit weird to me and i'm not sure about the need for combat in the game, maybe it would have made more sense to me if it was a scientist in a lab trying to create animals out of parts he finds.
Either way the game is super cute and very nice !
I will say I really dug the art, and thought the idea of differing hitbox sizes/timings added an interesting variety, and was implemented well. Good job, despite my failure at playing the game! :laughing:
There are rough edges in the execution, mainly in the player feedback. Without animations or sfx it's hard at times to know what is really going on. For example, some simple flashing on taking/dealing damage would already go a long way. My doggie healed at some points to full and till now I have no idea why :laughing: My inventory also reset once and again - I'm not sure if that was a bug, or maybe I was killed while looking at the crafting bench and that was the penalty.
Some sfx would also improve the player feedback a lot - but we all know the feeling of running out of time during the jam :smile_cat: As you can't craft with coins, it would make more sense to keep them out of the crafting inventory and just as a separate UI element (e.g. in a standard left corner).
The core gameplay loop is fun, and it does scratch that collecting itch :grin:
I forgot about C to see creature list and was trying to randomly make something... That was kind of stupid of me, but seeing all tooltips in game I thought that I didn't miss anything!
Some combos were funny. Crocodile... really? :D I thought third ingredient was for a dog instead (you know... they like to chew on it). Good job you two! Entry really missing sounds, but its a very solid one!
So frustrating if you loose all your items when you die - a system to get (some) of these items back would be nice T.T
The game was very fun albeit unpolished.

Great job though~!