Royal Critter Tossing by Life_Lich

[raw]
made by Life_Lich for Ludum Dare 56 (JAM)

Sprite-0001.png Notes:

When you use a drug to buff an animal card, the buff applies to the next card you play and all cards of the same animal type.

If you deal more damage than your opponent's HP, you gain the excess damage as coins.

InfoCard.Png

Behind the Scenes:

I initially started with the idea of crazy cat ladies, but it evolved into a, twisted version of princesses and their animal companions.

Ratings

Overall 560th 3.542⭐ 26🧑‍⚖️
Fun 331th 3.646⭐ 26🧑‍⚖️
Innovation 648th 3.167⭐ 26🧑‍⚖️
Theme 781th 3.354⭐ 26🧑‍⚖️
Graphics 710th 3.396⭐ 26🧑‍⚖️
Humor 179th 3.708⭐ 26🧑‍⚖️
Mood 729th 3.313⭐ 26🧑‍⚖️
Given 29🗳️ 26🗨️

Feedback

Stalemeat
08. Oct 2024 · 00:19 UTC
Good entry. The game is solid as soon as I figured out what was going on. It's like a card battle system, very ambitious for a jam entry. A lot of work went into this. It's pretty fun! I like the crow.
Ascenial
08. Oct 2024 · 05:19 UTC
good game i really enjoyed the card battle system and the pixel art was solid i wish it wasnt locked to a weird aspect ration but i enjoyed it!
tinykidtoo
08. Oct 2024 · 05:20 UTC
This theme is amazing! Didn't think about throwing the tiny creatures when I was coming up with ideas. I like the system here, once i understood how things worked clicked and I started to have to think through each hand very carefully. I tried a few times, but couldn't beat the 15 heart level. I think the coins might be a bit under-rewarded. I felt I never had enough to buy anything.
haogege
08. Oct 2024 · 06:36 UTC
I love this strategy game! ... If my little animal friends and I were careful, we'd be richer!
Escias
08. Oct 2024 · 11:29 UTC
good "card" battle game. Very easy to understand
🎤 Life_Lich
08. Oct 2024 · 12:34 UTC
@ascenial I understand it's not the best for larger screens, I adjusted the aspect ratio to match my phone since I was looking for a game I could play while out walking. I'm really glad you enjoyed the card battle system and the art thanks for playing :)
🎤 Life_Lich
08. Oct 2024 · 12:56 UTC
@stalemeat Thanks so much:) I’m glad you enjoyed it and figured out the mechanics. I’ve been worried that people wouldn’t understand how the drugs work, so it’s great to hear it came through. My favorite is the rabbits, the extra draw can really help against bad luck, which I think fits super well :)
🎤 Life_Lich
08. Oct 2024 · 13:09 UTC
@tinykidtoo Thanks, I'm glad you liked the theme. Throwing tiny creatures did feel insane, but it was a fun idea :). It’s great to hear that the system started clicking for you, I’ve been worried people might not understand how the drugs work. I really appreciate the feedback on the coins! During testing, a cheaper shop made the crows way too powerful compared to the other animals. I’m thinking of possibly giving players coins when they win over an opponent, but it still needs testing. Thanks again for giving it a few tries :)
Tavox
09. Oct 2024 · 00:22 UTC
I really enjoyed your game. The dark humor got me :D But it's also tactical and the music sucks you into it. It would be nice if you could make it scalabel, because on my screen (Browser on Mac with 2k Screen) it was a bit hard to read.
ruruie
09. Oct 2024 · 00:38 UTC
I'm not saying that I necessarily condone drug use. What I am saying is that it seems to be a winning strategy in the context of throwing small critters, another act that I also do not condone!

There is a bug and that's the music stays on the boss theme after restarting, which I suppose is a good bug to have anyone notice!
🎤 Life_Lich
09. Oct 2024 · 01:03 UTC
@ruruie Wow you noticed the music change. None of my friends have so far :) But yeah I forgot to change it back after the player loses.
🎤 Life_Lich
09. Oct 2024 · 01:23 UTC
@tavox Thanks so much! I’m glad you enjoyed the humor and the game, The music definitely has a great vibe! Here’s the link to it, https://opengameart.org/content/glitchy-battle.

I’ll definitely look into making the game more readable on larger screens like yours. Thanks for the feedback!

If you don’t mind me asking, since I don’t have a Mac to test on. if you use the zoom option (press and hold the modifier key while scrolling with your mouse), does the game scale properly as well?
Zomk
09. Oct 2024 · 07:25 UTC
Really nice game. Had a lot of fun playing it.
LDJam user 245648
09. Oct 2024 · 09:44 UTC
Very nice game, but the powerscaling was a bit off
Wyvex
09. Oct 2024 · 13:50 UTC
This is so far my favorite entry! The game is incredibly addicting in a good way, and I can see how you can build on the concept easily. For some reason, I was immediately reminded of super auto-pets, and I think the game would benefit from both a freezing option on the store and the option to sell some cards. Some highlights were the coin mechanic and the permanent improvement. I can see this game having a bright future ahead. Great job!
goodwincek
09. Oct 2024 · 15:26 UTC
https://youtu.be/LXUN4QtIlg0

The boosting mechanic is really interesting and made for a fun deckbuilding gameloop. Very challenging at first till I started to see the way the boosts work. I like the theme and character designs. Well done! Fun game
pomidor_carry
09. Oct 2024 · 17:18 UTC
Nice card game, easy to understand and play
throwing them critters into your opponent is satisfying
Great game, although the soundtrack is kind of too repetitive
🎤 Life_Lich
09. Oct 2024 · 21:05 UTC
@goodwincek Glad you enjoyed the game! Thank you for the recording—it was awesome to see your experience, and I could tell when the mechanics clicked for you.
🎤 Life_Lich
09. Oct 2024 · 21:49 UTC
@wyvex Glad you enjoyed the game :)

Sorry, if it’s addictive, it’s probably because of all the drugs in it :P

I’ve been thinking about your comparison to Super Auto-Pets, and I can see it.
Buffing cards between rounds that carry over is most commonly seen in auto battlers. I also really like your idea of adding a freezing option to the shop, it would definitely help poor builds get some synergy cards.

Thanks again for the kind words and feedback!
ruruie
11. Oct 2024 · 04:28 UTC
I've hit Princess 11 Attack, does it keep scaling forever?
🎤 Life_Lich
11. Oct 2024 · 05:57 UTC
@ruruie 11 attack "level 7" great job!
Yes it does keep scaling forever, Someone even hit level 11, my own record is 9.
Alchemic
15. Oct 2024 · 05:24 UTC
Nice implementation of core deckbuilder mechanics. Seems fairly well-balanced. Some more variety would be nice, the effects are very basic, and nothing in the shop ever seemed particularly exciting except a couple of the buffs.

The character design is super cute, I love her.
LDJam user 233659
17. Oct 2024 · 02:00 UTC
From the outset, I love the art. There's a really nice selection of colors, and the princesses and animals are very cute.

I found the game to be easy to pick up and get into. Big kudos for having such a well thought design, plenty of depth to be varied, but not overwhelming. I didn't feel like any encounter on my play through was impossible, despite the steady increase of difficulty. Had a good time with Royal Critter Tossing.
runningopenloop
18. Oct 2024 · 22:18 UTC
I feel like it's impossible to get pass farther levels without a bunch of fox's and turtles.
🎤 Life_Lich
19. Oct 2024 · 16:21 UTC
@runningopenloop I've made good progress with most builds. One strategy that works well for me is to avoid dealing damage in the early rounds and wait for the pill. This approach allows you to be quite strong by the time you reach level 5, though it does come with the trade-off of having lower lives.