We Little Three by Prismapunch

[raw]
made by Prismapunch for Ludum Dare 56 (JAM)

We Little Three is a puzzle game taking place in a cardboard box! Play make believe and solve the puzzles to get Redford, Bloobo, and Yeller to their buttons!

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MADE BY PRISMAPUNCH GAMES

Ratings

Overall 227th 3.885⭐ 28🧑‍⚖️
Fun 405th 3.558⭐ 28🧑‍⚖️
Innovation 474th 3.385⭐ 28🧑‍⚖️
Theme 251th 4.019⭐ 28🧑‍⚖️
Graphics 424th 3.846⭐ 28🧑‍⚖️
Humor 379th 3.346⭐ 28🧑‍⚖️
Mood 449th 3.615⭐ 28🧑‍⚖️
Given 23🗳️ 33🗨️

Feedback

captainzo
08. Oct 2024 · 15:13 UTC
Very nice game ! This makes you want to have even more levels! Good job ! :smile:
DesiBragg
08. Oct 2024 · 20:30 UTC
Cool challenge with chill vibes.👏
CrozzY
08. Oct 2024 · 20:37 UTC
I liked the game, it was interesting to complete the levels)
MrTroy
09. Oct 2024 · 02:39 UTC
Very cute and simple game. I was hoping there were more levels when the win screen popped up. :smile:
MayChant
09. Oct 2024 · 03:01 UTC
I like the art style and mood. Objectives are easy to understand. The puzzles are a bit easy though cause there's not that many options
Budaniel
11. Oct 2024 · 02:52 UTC
I love the mood and graphics, and the gameplay was easy to learn and understand. I really enjoyed this!
SereneWind
11. Oct 2024 · 02:59 UTC
![Image_20241010195304.png](///raw/b75/16/z/688bf.png)

I really liked the tutorial of this game. It immediately drew me in, and it clearly and smoothly explained the basic controls, the victory objectives, and how the mechanics of the three characters work.

I also really liked the art style of the three characters, which reminded me of the characters from 'Inside Out.'
(Our game this time also used a similar character design approach.)

The game feels very relaxing to play, but it might be a bit too simple for puzzle enthusiasts?
If you continue developing it, I believe you’ll create more interesting and challenging levels!
Pachino55
13. Oct 2024 · 15:28 UTC
Woah, very cool game!
ryusui
13. Oct 2024 · 15:32 UTC
I'd love to see more levels. (And more friends, and more powers - though I guess then "We Little Three" would no longer be an appropriate name, would it? XD)

My only gripe with the controls is I'd like there to be a "quick switch" option - like maybe binding Q and E to cycle between the three when there's more than one in play. No real reason to have to select with the mouse.

(Also, shout-out to a fellow Godot developer!)
Kaiynest
15. Oct 2024 · 03:50 UTC
I really liked the graphics and I believe I know these characters from somewhere, all in all good game
Exa
15. Oct 2024 · 14:06 UTC
Omg!!!It is S-o beautiful!!!Nice job 10/10!!!![47B44718-AAEA-486A-8F1A-A4F8C71AD05E.jpeg](///raw/753/16/z/68db1.jpg)
CaptAndrey
17. Oct 2024 · 22:39 UTC
cute art and sounds. Simple and interesting mechanics. I think it would be better to remove half of "filler/tutorial" levels and add 1 or 2 complex ones)
Honey Pony
20. Oct 2024 · 01:23 UTC
As far as the art style, sound design, and general vibe of the game go: this is my favorite game I've seen this jam. Everything is super nice, the different characters are adorable and have interesting designs, the animations are great, the various physical objects used as puzzle elements are great.

I was really hoping to "get to the hard puzzles" as I was playing through. I believe there was only one level that had anything I needed to think through--almost all of the levels were simply executing the obvious steps to get to the goal. And that's completely fine for a jam game / prototype -- I often start with vibes when making games rather than building any particularly engaging content. And, I think that having a game that is just fun to interact with -- without even having deep content -- is a really good thing! (e.g. I've definitely heard that said about platforming games, and I can't see why it wouldn't apply to puzzles). But, I definitely would have liked to see some tricky puzzles!

I'm thinking the main limitation is probably that more mechanics would need to be introduced to really start getting trickier puzzles--for example, the yellow character can't really do anything to open a path for the other two, so that character doesn't have as much utility in puzzle design.

All told, though, I'm very glad I played this entry! It was absolutely a treat.
oller125
22. Oct 2024 · 21:00 UTC
Loved the graphics and the mood of the game. It's all very well polished. The only thing I'd ask for is more puzzles.
Wenyu Bao
24. Oct 2024 · 08:14 UTC
The game feels so complete, and creating so many levels in just two days is truly impressive!