Flemington Life by coatline
Live life as a Flemington.
Find out how to defend your home in this uniquely scuffed colony builder.

| Link | https://coatline.itch.io/flemington-life |
| Link | https://github.com/coatline/LD56 |
| Original URL | https://ldjam.com/events/ludum-dare/56/life-of-the-flemingtons |
Ratings
| Overall | 889th | 3.158⭐ | 21🧑⚖️ |
| Fun | 734th | 3.184⭐ | 21🧑⚖️ |
| Innovation | 673th | 3.132⭐ | 21🧑⚖️ |
| Theme | 681th | 3.5⭐ | 21🧑⚖️ |
| Graphics | 652th | 3.5⭐ | 21🧑⚖️ |
| Audio | 636th | 2.711⭐ | 21🧑⚖️ |
| Humor | 822th | 2.467⭐ | 17🧑⚖️ |
| Mood | 726th | 3.316⭐ | 21🧑⚖️ |
| Given | 8🗳️ | 19🗨️ |
Nice starting attempt at a small colony sim. I had fun trying to build strategically, watching Flemingtons and hearing their little sounds as they lived their (very short) lives. I liked the palette/graphics too, very minimalistic but nonetheless readable.
I like the art and the sound effetcs. Hiding the tutorial at the top of the map is a smart idea. I would have liked to dezoom the camera and pan a little bit faster. Also a way to cancel building in construction would be nice as sometimes I clicked by mistake.
A simulation game like that is always something quite complex and it's impressive what you could manage to do on your own, congrats !
I couldn't get very far but I think with some tweaking you really have an addictive game on your hands!
My suggestion would be to limit the number of buildings you can build (you can spam a building by mistake for example), and to make the tutorial more apparent.
Really great work!
It's interesting to see how you are breaking some of the (expecteD) boundaries of RTS games, like I can spawn many building, they just are all 0%.
I found out the following: I was able to spawn MANY buildings that wouldn't ever finishe building - this slows the ferocious enemies. This leaves time for my guys to do their job and destroy enemy worms. However, from time to time a single worm won't be targeted by none of my guys and he will destroy my church and end the game.
Bonus points for the idea of "naming" the guys :D that spawn. And also for the lifecycle you are introducing. With some polish and more feedback to the player this would become and awesome game!
A few points I'd improve if I was you:
- have no control (seemingly) to point my guys to fight a given worm - or did I miss it?
- no idea about who will die from not having enough food / sleep I see it says ZZZ on them
- the tutorial could be easily missed by the player
- it's a bit of a frenzy, not sure if there is a better strategy than to spawn many buildings to distract foes for now
Overall, it's a cool creation. Keep digging!