LD56 by swizzcheez
"Crappiest game in Ludum."
You play a dung beetle rolling up stuff to deposit in the hole guarded by spiders in a simple maze.
This is more of a POC (or POS) but didn't have time or energy to polish this, er, fine game this weekend.
Still learning Godot's nuances taking a bit of time and went down a few blind alleys. I might try restarting this with fresher eyes someday perhaps.
| Link | https://github.com/hrharkins/ld56 |
| Original URL | https://ldjam.com/events/ludum-dare/56/ld56 |
Ratings
| Given | 11🗳️ | 0🗨️ |
It's a perfectly servicable prototype for the most part - not a lot to comment on but not a lot to complain about either. The art and the mechanics do their job. The standout was the beetle - it has a tendency to do 360 degree twirls for some reason and it's charming! Guessing it wasn't deliberate but definitely keep that if you put more work on this. :)
I'm surprised you opted out of the humor category given the description here. I suppose that's technically not a part of the game but eh I was ready to give you a good grade there!
Sounds like it was your first time working with Godot - great work on publishing something functional in such a short time!
A programmer tip to avoid angle-related issues: don't store the beetle orientation as a number, but as a normalized vector (if needed, convert it to an angle (atan2) at render time)