Restoring Reparia by SerenityDev
Restoring Reperia is a fun game where you work as a humanoid robot enlisting the help of the aliens of this strange world to take down hostile robots.
Left click to pick up the creatures, left click again to throw them, or right click to drop them. You can throw them at enemies and they will attack.
Can you lead these creatures in your journey to Restore Reparia to what it once was?
This game was made by SerenityDev (@Serenity_Dev) and FamilyNeighbor (@FamilyNeighbor2)
Ratings
| Overall | 776th | 3.316⭐ | 21🧑⚖️ |
| Fun | 802th | 3.079⭐ | 21🧑⚖️ |
| Innovation | 673th | 3.132⭐ | 21🧑⚖️ |
| Theme | 535th | 3.684⭐ | 21🧑⚖️ |
| Graphics | 393th | 3.895⭐ | 21🧑⚖️ |
| Audio | 674th | 1.733⭐ | 17🧑⚖️ |
| Humor | 776th | 2.579⭐ | 21🧑⚖️ |
| Mood | 859th | 3.118⭐ | 19🧑⚖️ |
| Given | 26🗳️ | 28🗨️ |
## I LOVE THROWING LITTLE GUYS!!!!!!!!!!
PLAGUE BE UPON YE
I can't deny the simple pleasures of throwing guys at other guys. Took a bit to figure out what exactly I was doing, and I still don't know what makes the different colored minions special, but I had a good time! The game was a tad one note, but it didn't overstay its welcome, and the designs were great! Final level looked very cool, though I wish awesome DJ robot (I think that's what it was) did more.
Was there supposed to be sound? I didn't hear any.
Conveyance was kind of poor, do different colored guys actually have different abilities?
I would've loved to see a little more autonomy in the little guys so I wasn't stuck clicking one guy over and over to kill it, I'd have preferred if I could just click a few guys onto one enemy and move on, trusting they'd take care of them.
There was also essentially no challenge, once the enemy was knocked down, they'd just stay down.
Also, when going back to the "hub" I would often mistakenly re-enter the same level, you should probably 180 the player so holding W doesn't just restart the same level.
Overall decent effort! Definite room for improvement (And sound! Unless my copy just didn't have any...)
Most of them can be summed up by poor time management and feature creep. The creatures slowly get stronger: the primary colors being the weakest, secondary being the mid range, and brown being a mix of all the colors being the strongest. We have a lot more planned for this project that will tackle all the issues listed, one of which being the addition of sounds and music. Thank you again for such a wonderful and thorough critique!
However i didn't really see the impact of the different creatures, just had to spam them and enemies could not fight back.
Really cool art work and animation.
Great job
I didn't understand what different colored minions do so I was simply burying any enemy I came upon under a horde of little alien helpers. The final room had a real menacing vibe with what I assume was the robot boss.
* No music, which is very sad. It's not compo, so it's even weirder.
* The game has little variety compared to the length. Three locations I just have to throw figures at enemies.
* The figures have different colors, but what do I get from that? I can't control what color I throw (or can I? Need a tutorial).
* The controls are unintuitive. The whole problem is the field of view. If the field of view was from above, it would make sense to tie the crosshair to the floor. But it just doesn't make sense in this perspective. I thought I had to throw figures, and then aimed in the air. It took me a while to figure out what I was doing wrong.
Pros "+"
* Very interesting visuals, I like the pixelation and simple geometry of the environment. Definitely a like.
* The repetitiveness is also a good thing about the game. It's small, it's simple. You get pleasure from defeating the enemy.
* The enemies here have a very interesting design. The last room is especially interesting in terms of design. You should have made 2-3 levels, but with a design like the last one. It would have been a banger. I like the robot tower. Or whatever you call it?
Despite the cons of the game, I was satisfied and had fun, which is strange if you read my review. Remember that a good review of a game is a sign of quality.
You actually can switch which creature you throw, if you hit spacebar you can cycle through them, however with there being only minor differences between the creatures in this version I decided to avoid giving the player too much info on that as it would've just distracted them from everything else.
We'll definitely take notes of the comments you've made, thank you again for such an insightful review!