Microbe match maker by martonel

This is a microbe match maker game, where you need to to match the right microbes. If you choose right, your microbes will be happy each other.
The game has 5 level, each level is different.

If you stuck in the game, you have a help menu, where you can see who likes who.

There are 15 different little microbe, and each like the others in different level and there are 5 level of likeing in the game.
Hate, unlike, passive, like, very like.
When every pair like each other, you complete a level.
When you complete all the levels, you win! I hope you will enjoy my little game!
I use Unity and C# for the programing, Blender and Krita for the prefab pictures. The only place, where I use AI is the music making.
| Link | https://github.com/martonel/Ludum-Dare-56 |
| Link | https://marco04.itch.io/microbe-matcher |
| Original URL | https://ldjam.com/events/ludum-dare/56/microbe-match-maker |
Ratings
| Overall | 273th | 3⭐ | 28🧑⚖️ |
| Fun | 306th | 2.519⭐ | 28🧑⚖️ |
| Innovation | 257th | 2.865⭐ | 28🧑⚖️ |
| Theme | 145th | 3.692⭐ | 28🧑⚖️ |
| Graphics | 175th | 3.481⭐ | 28🧑⚖️ |
| Humor | 153th | 3.058⭐ | 28🧑⚖️ |
| Mood | 199th | 3.231⭐ | 28🧑⚖️ |
| Given | 19🗳️ | 30🗨️ |
As for the user experience, I found it a bit difficult to scroll through the entire help menu to find the relevant microbe for the level because there's a lot of entries there. Wish there was a way to filter only the result you want/need, or that the data is shown in a more compact way.
In conclusion this is a good concept and a quick, fun puzzle!
Pros:
- Game Loop
- Visuals
- Cutscenes are cute
Cons
- When level is completed it got confusing on how to continue
- Placing down the microbes can be a bit difficult/finicky sometimes.
Overall love the concept!
I had one problem at the beginning, because I should put the microbe on the line but I tried over the line and it didn't work - but it's probably just me :)
Really enjoyed this one. Lovely mood and graphics, cool scenes a lot of love in this one. Only criticism is that I found it tricky to place them occasionally, but minor really. Great work
@meep the levels are not randomized, if you restart the level, there will be the same creatures in the plate.
I noticed a few issues for me though:
- The drag and drop mechanic feels a bit unresponsive: sometimes I dropped a microbe but it won't get in the slot (problem with the hitbox probably)
- The help menu is overwhelmingly large. For a first level, should probably start with less information. + the menu is kind of hard to navigate (scroll is real slow, have to drag with mouse), would benefit to show more info at the same time. Also, who cares about who *doesn't* get along together? to win, you just need to find pairs that get along. You could simplify that UI so much.
- Maybe linked to the previous issue, but I feel like it's a shame that there's no real link between the shape, color of the microbe and the fact that they get along--it's "just" because the designer decided some conventions in a help menu. Honestly I would suggest a redesign being: there's no help menu. Creatures have, say, 3 features: color, size, and shape. The more features they have in common, the more they get along (or maybe the opposite? could be actually more interesting maybe!) And you just have to organize them to maximize the "overall happiness". That would be a pretty dramatic change, but I think it could work really well! I feel like it would make the player think more about the creatures instead of just reading some rules in a help menu.
Don't get me wrong the game has potential that's why I'm writing all those ideas, I just feel like the game hasn't unleashed its true potential yet, from a game design point of view. Also haven't said it enough but the creatures look real cute. Good stuff there!
Music is great but a little bit short. Artstyle is lovely.
@thomas-bringer Thanks for the advice, I always like to read comments that give constructive criticism on my game
I'd say maybe increase the hitbox where you can drop the critters --- gotta drag & drop'em a few times until they stick, it's a bit frustrating --- the the feedback you get from the expression of the creatures, I feel it's a slight missed opportunity to have put it above the critters and not on their faces directly, seen as they all have an animated face --- also it's unclear to me whether the critters react to their side-to-side neighbours only, or to their above neighbours also --- and finally I found the 1st level really difficult --- I'd suggest more levels but starting off with a really really basic easy one, and having a much more forgiving and encouraging difficulty curve --- so that I get further and by the time I'm kinda stuck, I'm at level 10 and I'm really hyped from the previous 9 I completed quite easily --- feeling good about myself --- all that
keep it up and happy testing man --- gg on your game again, thanks for the experience :-)
Congratulations for your entry.