Cosmic Themes by AweSkyBear
We are on cosmic themes here...
Humans... tiny littled creatures... what can happen next?!
Play here: Cosmic Themes
Alternative link (in case the above doesn't load): Cosmic Themes / Github

How to play?
Just press the button.. there's just one button at any time (but the next... button is optional).
Dev notes
Total computer time for this was about 12 hours (far less than I anticipated). Still, I was able to experiment a bit and basically convey a message with this little project.
Tools used: Phaser3, Webpack, TypeScript, VScode, Paint.NET, Sketchbook (mobile), Walkband (mobile), Audacity
| Link | https://cosmic-themes-ld56-aweskybear.netlify.app/ |
| Alternative | https://aweskybear.github.io/ld56-cosmic-themes-built/ |
| Original URL | https://ldjam.com/events/ludum-dare/56/cosmic-themes |
Ratings
| Overall | 1074th | 2.419⭐ | 33🧑⚖️ |
| Fun | 1080th | 1.844⭐ | 34🧑⚖️ |
| Innovation | 984th | 2.581⭐ | 33🧑⚖️ |
| Theme | 1031th | 2.603⭐ | 31🧑⚖️ |
| Graphics | 935th | 2.597⭐ | 33🧑⚖️ |
| Audio | 662th | 2.232⭐ | 30🧑⚖️ |
| Humor | 670th | 2.806⭐ | 33🧑⚖️ |
| Mood | 896th | 3.052⭐ | 31🧑⚖️ |
| Given | 22🗳️ | 38🗨️ |
It was very atmospheric, I enjoyed the experience
I like the idea and theme interpretation through, just think it deserved a bit more work with the scenario.
**UPDATE**: alt link https://aweskybear.github.io/ld56-cosmic-themes-built/
@heiden-bzr you are absolutely right and I understand. Unfortunately got the same thoughts myself, so thanks for being honest. Initially I was planning on a full-fledged game involving a ship which gravitates around planets and sucks in their atmosphere, while avoiding bumping into them.. but my plans turned into scrap paper :D due to time limitations. I was planning a *little more clicking* exactly, that also didn't happen :sweat_smile: but proooobably that long intro should have been 3 times shorter... YES :scream: Still I hope that a *piece of absurdity* with all of this makes *some* sense because it is an anti-war message.. and nothing more (unfortunately) :D
Thank you, @kutase ... the Universe is very.. very Very big, yes...
Thanks, @jamieok , exactly, enjoyed myself a lot, sadly didn't have enough time to put into it :D
@wouterk12 oh, thank you!
https://aweskybear.github.io/ld56-cosmic-themes-built/
Oops, I just confused you with @glassar who can now "play the game" LMAO
But yes, destroying planets is.. kinda bad I guess...............
So it conveyed sth, righ'? XD
Even that non blocking bug make me laugh, At one point I wondered if it was on purpose 🤣

@glassar Oh hehe.. not only you came back (and thanks for giving it another go) but you are also very kind! Thank you! And yes, timing things was my goal for the little I could put together. Thanks and happy LD-ing, your game is on my list too!

@roroto-sic Or they only thought they were happy in their blissful ignorance! muahahah :cat: :skull:
Tried alternative, which gave me:
Uncaught runtime errors:
×
ERROR
Failed to execute 'setValueAtTime' on 'AudioParam': The provided float value is non-finite.
TypeError: Failed to execute 'setValueAtTime' on 'AudioParam': The provided float value is non-finite.
at Howl.rate (webpack-internal:///./node_modules/howler/dist/howler.js:1557:53)
at Howl.eval (webpack-internal:///./src/LD56/createGalaxyCutscene.ts:103:36)
at Howl.eval (webpack-internal:///./node_modules/howler/dist/howler.js:1903:16)
ERROR
Failed to execute 'setValueAtTime' on 'AudioParam': The provided float value is non-finite.
TypeError: Failed to execute 'setValueAtTime' on 'AudioParam': The provided float value is non-finite.
at Howl._refreshBuffer (webpack-internal:///./node_modules/howler/dist/howler.js:2156:45)
at playWebAudio (webpack-internal:///./node_modules/howler/dist/howler.js:859:16)
at Howl.play (webpack-internal:///./node_modules/howler/dist/howler.js:887:11)
at Howl.eval (webpack-internal:///./src/LD56/createGalaxyCutscene.ts:102:36)
at Howl.eval (webpack-internal:///./node_modules/howler/dist/howler.js:1903:16)
I wish I could press "next" without cooldown, as I did read a bit faster and had to wait a bit to press "next"
Can't say much because can't really play the game much ._.
That was the experience :D
This time I complied with what time I had overall, so the goal was *minimalistic but finished* - other times I've gone way too hard with emergent gameplay stuff - while potentially sweeter, too ambitious [for the available time]. : ))