Terrarium Combinarium by Joel Davis

[raw]
made by Joel Davis for Ludum Dare 56 (JAM)

Instructions

TerrariumCon24 is only 20 days away! Refine your Terrarium skills to become the master of the jar, and try and reach 500 points in 20 rounds!

Should work with keyboard or mouse (some buttons like critter picker don't work with keyboard yet)

Notes

"Adjacent" includes diagonals, so any of the eight spaces around a critter is considered "adjacent".

Snowman's multiply bonus doesn't stack, sorry. So if a critter is next to two snowmans, the multiplier is still 2x.

Linux build is untested, since I don't have a linux box right now.

Built with the Luxe Engine All code and artwork done by me within the 72 hour jam timeframe. (48 hour compo timeframe was not enough)

Mac build coming soon.

Happy to share source code, but since luxe is in developer preview mode I can't post publicly, ask me on the Luxe Discord and I'll give you access.

Ratings

Given 6🗳️ 6🗨️

Feedback

Jakob Meier
07. Oct 2024 · 22:35 UTC
Pretty fun and interesting mechanics! I bet with the right strategy, there could be really high score. In my first run, I got 375 but I know it was very suboptimal.

I really like the graphics! The water animation looks nice and the critters are cute.

Sadly, in Firefox, the game crashes for me after downloading. The first error looks like this:

Aborted(Assertion failed: !failed, at: /Users/ruby/dev/luxe-runtime/runtime/render/luxe.render.backend.gl.cpp,3652,init_program)

I played in Brave afterwards but it was quite laggy and slow. Still fun to play but I bet the naive build is better. No being on Windows, I couldn't try that though.
🎤 Joel Davis
07. Oct 2024 · 22:42 UTC
@jakob-meier are you on mac? I'll put up a mac build soon. Have only tested on chrome, and the version that you tried had some extra logging enabled that was killing the framerate, I've updated the web build, give it another try later. But 375 is a decent score!
ThePirateNun
08. Oct 2024 · 04:46 UTC
Nice job! I like the core ideas with the mechanics, I'm a sucker for any game with nice multiplying combos so the snowman really did it for me. It was a bit tough with the different containers, I thought the variation was nice but it felt bad when a container with no water came and I had goldfish :( I think spending some time to hash out the core mechanics a bit more and add some more details could leave a really great experience, great work I enjoyed it :)
Jakob Meier
08. Oct 2024 · 10:45 UTC
@thepiratenun No, I'm on GNU/Linux, Ubuntu . But I just tried the new build of the web version, it's now much, much smoother! Thanks for the update, I'll give it another play through now :)
🎤 Joel Davis
08. Oct 2024 · 16:30 UTC
@jakob-meier I added a linux build since Luxe makes that easy to do, but it's entirely untested as I don't have a linux box right now.
runningopenloop
09. Oct 2024 · 04:23 UTC
Played linux version... seemed to work ok, although -- was I supposed to be able to see all my current "tiny creatures" when picking my next tiny creature? It seemed maybe shifted too far to right for me to see them all.
Fun game. Enjoyed it and will play some more times to try for the 500 score.

Yeah, sometimes it shows the previous items... particularly if vertically stacked. Here I placed 3 green algae horizontally and I saw them all slide off to the right except that tiny bit.
![terrarium_combinarium.png](///raw/dce/a5/z/682ae.png)
Pachino55
18. Oct 2024 · 03:44 UTC
Very fun, super cool mechanics
vivyhasadream
18. Oct 2024 · 04:04 UTC
Interesting concept, and I was pleasantly surprised to learn you used the Luxe engine (which I hadn’t heard of before). It was fun to see how the code was working behind the scenes as I played the game