Monster Strike by COKE
Made for Ludum Dare 56
Control your giant monster army to destroy human civilization
Not complete but still have 3 levels to play!
Game by me




Ratings
| Overall | 907th | 3.13⭐ | 25🧑⚖️ |
| Fun | 960th | 2.783⭐ | 25🧑⚖️ |
| Innovation | 560th | 3.283⭐ | 25🧑⚖️ |
| Theme | 681th | 3.5⭐ | 25🧑⚖️ |
| Graphics | 699th | 3.413⭐ | 25🧑⚖️ |
| Audio | 613th | 2.848⭐ | 25🧑⚖️ |
| Humor | 629th | 2.886⭐ | 24🧑⚖️ |
| Mood | 665th | 3.386⭐ | 24🧑⚖️ |
| Given | 10🗳️ | 28🗨️ |
The two major issues I had that ruined a bit my experience were the really slow pace of the game. A huge demon that scares people is a nice idea, but it should give you the feel of power that, in my opinion, lacked here. And then, I don't know if it's due to a memory leak somewhere, but the game becomes more and more laggy over time until it's no longer playable with the WebGL build (I have not tested the downloadable PC version)
About the memory leaking part, seems like it only happened on web build.
It's pretty quick to pick up what you're supposed to do, which is a good sign the 'beginning level' is working.
Also, a minor bug: the framerate started to tank hard when the monster started fighting the four tanks at level 3.
I'm not sure what happened, but it got worse and worse the longer the game went, even after destroying the tanks. Eventually the music failed to play because of the framerate (I think)
Otherwise, very neat idea and implementation ^^
Also, for some reason the game slowed down to a crawl when i stayed too long inside a level (ended up not being able to complete level 3 due to it)
Regardless of those issues, all in all Great entry! keep up the good work! <3
By the way, the pixel art and the animations are nice! The audio is a little bit repetitive, but is ok. Good job!
Very cool proof of concent! I like the idea of mixing deckbuilding with controlling your units too. I really liked the monster's pixel art design!
The gameplay could probably do with being a little faster, especially in the second level where you only had one demon to do all the job. You're kind just waiting, not really playing.
The lag issue I was not able to fix it on the jam version as many people mentions. Sorry for it!
Thanks again for playing my game!
That's true the music is a bit repetitive, because I was supposed that music was made for menu. But I don't have the other time to make another musics.
The level2 has a bad design for players cost more time to waste rather than strategy. Sorry for it! And the speed is a bit too slow for clear the level.
Glad that you like it!
The second level has a bad design because I make players wait too long. And that's right monsters should have a faster speed.
Thanks again for playing my game!
(btw I draw you this XP)
