Leconium by imai_Time

[raw]
made by imai_Time for Ludum Dare 56 (COMPO)

the game that I made in 48 hours, I didn't sleep all night to bring it back to normal. Снимок2.PNG Снимок1.PNG

Ratings

Overall 262th 3.058⭐ 28🧑‍⚖️
Fun 241th 3.058⭐ 28🧑‍⚖️
Innovation 282th 2.712⭐ 28🧑‍⚖️
Theme 302th 2.712⭐ 28🧑‍⚖️
Graphics 212th 3.269⭐ 28🧑‍⚖️
Audio 238th 2.577⭐ 28🧑‍⚖️
Humor 242th 2.44⭐ 27🧑‍⚖️
Mood 227th 3.077⭐ 28🧑‍⚖️
Given 20🗳️ 28🗨️

Feedback

AlxJE
07. Oct 2024 · 05:20 UTC
Intresting concept, but the controll is a bit of laggy so it takes me several times to beat the green rock
DogeSquad
07. Oct 2024 · 11:27 UTC
Yea the laggy controls are a bit meh but the concept of a small boss fight itself is very cool.
Nazariglez
07. Oct 2024 · 12:06 UTC
Nice concept, the controls are kind of laggy sometimes, but there is potential.
LDJam user 314045
07. Oct 2024 · 13:16 UTC
Cool concept! Control is not polished, but still managed to win the game.
🎤 imai_Time
07. Oct 2024 · 14:04 UTC
thanks for everything for the answers (づ ᴗ _ᴗ)づ♡, I will take note that the player controller does not respond well and there is a delay.
sbackman
07. Oct 2024 · 14:29 UTC
Don't know about why people are talking about laggy controls, for me they where fine (felt like darksouls/eldenring type controls).
Got stuck a few times in the bosses attack so I couldn't move out of the way.
🎤 imai_Time
07. Oct 2024 · 14:55 UTC
@sbackman,(˶ᵔ ᵕ ᵔ˶) as far as I understand, the problem here is that I set a slightly longer delay when exiting the attack animation, so for many it looks like a delay in control. About stanlock i added an invulnerability timer after taking damage, but it seems too short
oldzombie14
07. Oct 2024 · 18:56 UTC
same issue with the control but loved the concept!
CaptainDreamcast
07. Oct 2024 · 21:26 UTC
I defeated the virus and rescued the body! My final strategy was always going around in circles, if it's on the lower platforms, I went counterclockwise for the left one and clockwise for the right one to get away from the spinning attacks faster.
The designs of the main character, its animations and the virus/virus attack look cool. I also liked how you managed to fit the tutorial in naturally with the wall blocking the way and the required jump there, I thought that was very well done. Great job on the game! I had lots of fun playing it!
James-Tanm
08. Oct 2024 · 03:48 UTC
The positives:
- First off, I LOVE the animations. All the movement and actions looked super smooth and polished
- The movement was very kinetic. I would have almost liked a bit of a platforming section before the boss to play around
- The subtle sound effects were nice. Having even little footfalls and punching efforts breathed a lot of life into it
- The boss was pretty fun to fight. A classic hit and run boss which was made more challenging by the animation lock

What could be improved:
- I loved the sound effects for the player, and would have liked some for the bosses attacks
- I did get stuck once on a tentacle spawn point
- I was never really sure when I got hit with the boss's attacks. Some kind of feedback like a color flash or some knock back would be fun


As for the controls, they lock you down in place, but I didnt hate that. Made it a bit more strategic when to attack.


All in all great game for 48 hours!!
Halgendy
08. Oct 2024 · 04:03 UTC
THOSE TENTACLES MANNNNNN
JulesLeech
08. Oct 2024 · 04:09 UTC
MANN I loved those animations!! Congrats! Sleep well since it looks like you didn't sleep for this (same situation) Nice concept, I liked it !!
LDJam user 0
08. Oct 2024 · 11:34 UTC
The animations are really cool. I like the vibe of it. Interesting boss fight mechanic but sometimes you can get stuck in place. Lack of music or background audio is a bit offputting though
🎤 imai_Time
08. Oct 2024 · 13:39 UTC
-----Words of gratitude-----
🎤 imai_Time
08. Oct 2024 · 13:39 UTC
Oh, I'm so grateful for your feedback! (づ ᴗ _ᴗ)づ♡
This is my first game that I have published on the Internet, and I am very pleased to hear your positive words and criticism, whatever it may be. (T▽T)

P.s my interface is buggy, so there are empty comments from me here. I do not know how to delete them. therefore, I will decorate them
🎤 imai_Time
08. Oct 2024 · 13:39 UTC
—–—–—–—–—–—–—–—
Tetrergeru
08. Oct 2024 · 18:37 UTC
Animations are really fluid, but controls could use some work :sweat_smile: Also boss health indications would be great to have. Overall a great first gamejam entry!
SdCorpse
08. Oct 2024 · 18:41 UTC
i always got stuck instead or ran((
WubbaDuck
09. Oct 2024 · 03:10 UTC
Not to beat the dead horse... but the controls. Stopping the move while the attack is going and not being able to cancel the attack make it feel super clunky. Outside of that it was smooth.
Googoobachoo
09. Oct 2024 · 05:49 UTC
The punch has a bit of delay due to the animation, that may be the reason it feels laggy to some.

Because I like the controls a lot. Moving and jumping feels great. And the details: The little slide when the player stops. The jump height depends on how long I press the jump key.
The player animations are awesome, too. The three-punch combo is great. Does it do more damage, though? i couldn't tell.

It would have been cool to have a longer platformer sequence before the boss fight to make more use of the jump'n' mechanics which are really well done.
Kseniya
09. Oct 2024 · 11:07 UTC
I really liked the game and the idea, it's pretty funny!
reecemungus
09. Oct 2024 · 12:09 UTC
This game was really fun, It took me a couple tries but I was able to defeat the Virus in the end.

I really like the animations on the player character, the combo looks really fluid and natural. Same with the running and jumping animations - they flow really nicely!

The boss was the right mix of challenging but not too punishing in my opinion, it was quite rewarding to fight it after I got a feel for it's attacks and patterns.

Overall, I think this is a really good entry and I had a blast playing it. Thanks!
LDJam user 388078
09. Oct 2024 · 14:33 UTC
Always great to see Godot 🚀
LDJam user 76491
12. Oct 2024 · 18:13 UTC
I like how the character looks/moves. The combo animation is also pretty cool!

The difficulty of the boss was pretty fair IMO: I lost a couple times but it was due to my own greed haha, which is something to be expected.

Awesome entry, especially considering it's your first published game in a jam. Good job!
SCSDww
15. Oct 2024 · 09:30 UTC
I like the animation!
SrisriCactus
16. Oct 2024 · 18:39 UTC
Animation cool !
Obi_w
18. Oct 2024 · 06:01 UTC
动作系统非常出色The game's action system is excellent
PengkaiOu
20. Oct 2024 · 03:33 UTC
Very unique art style, but the control experience is a bit slow. I think it can be optimized.
Volkolak
20. Oct 2024 · 12:39 UTC
I liked the idea and design! Small freezes after an attack are annoying, and I would like to have an attack option in the form of a key on the keyboard.