Leconium by imai_Time
the game that I made in 48 hours, I didn't sleep all night to bring it back to normal.

| github_code | https://github.com/Imai-II/Lecocinium-souce.git |
| Original URL | https://ldjam.com/events/ludum-dare/56/leconium |
Ratings
| Overall | 262th | 3.058⭐ | 28🧑⚖️ |
| Fun | 241th | 3.058⭐ | 28🧑⚖️ |
| Innovation | 282th | 2.712⭐ | 28🧑⚖️ |
| Theme | 302th | 2.712⭐ | 28🧑⚖️ |
| Graphics | 212th | 3.269⭐ | 28🧑⚖️ |
| Audio | 238th | 2.577⭐ | 28🧑⚖️ |
| Humor | 242th | 2.44⭐ | 27🧑⚖️ |
| Mood | 227th | 3.077⭐ | 28🧑⚖️ |
| Given | 20🗳️ | 28🗨️ |
Got stuck a few times in the bosses attack so I couldn't move out of the way.
The designs of the main character, its animations and the virus/virus attack look cool. I also liked how you managed to fit the tutorial in naturally with the wall blocking the way and the required jump there, I thought that was very well done. Great job on the game! I had lots of fun playing it!
- First off, I LOVE the animations. All the movement and actions looked super smooth and polished
- The movement was very kinetic. I would have almost liked a bit of a platforming section before the boss to play around
- The subtle sound effects were nice. Having even little footfalls and punching efforts breathed a lot of life into it
- The boss was pretty fun to fight. A classic hit and run boss which was made more challenging by the animation lock
What could be improved:
- I loved the sound effects for the player, and would have liked some for the bosses attacks
- I did get stuck once on a tentacle spawn point
- I was never really sure when I got hit with the boss's attacks. Some kind of feedback like a color flash or some knock back would be fun
As for the controls, they lock you down in place, but I didnt hate that. Made it a bit more strategic when to attack.
All in all great game for 48 hours!!
This is my first game that I have published on the Internet, and I am very pleased to hear your positive words and criticism, whatever it may be. (T▽T)
P.s my interface is buggy, so there are empty comments from me here. I do not know how to delete them. therefore, I will decorate them
Because I like the controls a lot. Moving and jumping feels great. And the details: The little slide when the player stops. The jump height depends on how long I press the jump key.
The player animations are awesome, too. The three-punch combo is great. Does it do more damage, though? i couldn't tell.
It would have been cool to have a longer platformer sequence before the boss fight to make more use of the jump'n' mechanics which are really well done.
I really like the animations on the player character, the combo looks really fluid and natural. Same with the running and jumping animations - they flow really nicely!
The boss was the right mix of challenging but not too punishing in my opinion, it was quite rewarding to fight it after I got a feel for it's attacks and patterns.
Overall, I think this is a really good entry and I had a blast playing it. Thanks!
The difficulty of the boss was pretty fair IMO: I lost a couple times but it was due to my own greed haha, which is something to be expected.
Awesome entry, especially considering it's your first published game in a jam. Good job!