Small Critters by leorid


Control the horde, fight knights, take back control of the dungeon.
The dungeon is 5 Levels deep.
All Graphics (including UI) made during the jam by @MelekTaus.
All Code (including the Dungeon Generator) made during the jam by me (except the upgrade system, which I copied from the last jam - it works so well, no reason to rewrite it).
| Link | https://leorid.itch.io/small-critters |
| Link | https://leorid.itch.io/small-critters |
| Original URL | https://ldjam.com/events/ludum-dare/56/small-critters |
Ratings
| Overall | 162th | 3.977⭐ | 24🧑⚖️ |
| Fun | 197th | 3.818⭐ | 24🧑⚖️ |
| Innovation | 122th | 3.886⭐ | 24🧑⚖️ |
| Theme | 270th | 3.977⭐ | 24🧑⚖️ |
| Graphics | 350th | 3.955⭐ | 24🧑⚖️ |
| Humor | 503th | 3.125⭐ | 22🧑⚖️ |
| Mood | 490th | 3.575⭐ | 22🧑⚖️ |
| Given | 14🗳️ | 7🗨️ |
Sometimes some of my creatures got stuck on a wall.
Great work :blush:
Because it was lagging for a streamer, I uploaded a downloadable windows version today (but it was lagging for the streamer because his PC was broken, all other games lagged as well). Tho you can't exit the windows version, you have to use Alt+F4.
https://www.youtube.com/live/I2NaC9C0rDI
Only really yours and the (browser version of the) one after it lagged, was able to run some other webgl games fine. Since it worked on edge im assuming its something to do with the browser settings though being underpowered than what your game expects it to be
Also: I loooove random levels! How did you ensure the levels would be always playable?
Don't get me wrong, I am happy about every player and every bit of feedback, I just said that to make sure no one thinks our game has any technical issues and so that everyone knows the windows version was an afterthought (there is no "quit to desktop" button, you have to Alt+F4 for example).
It is always playable because all rooms are always connected (and because no enemies are allowed around the exit/shop tile).

download version works flawlessly though
For me it works flawlessly on Opera, Edge, Chrome and Firefox in 2k as well as 4k. No frame stutter, performance issues or other problems.
Very polished, cute graphics, floaty controls, but I guess that's by design. It's kinda fun and frustrating at the same time that some critters stay stuck behind walls, which sometimes I turned around to go get them, and sometimes... couldn't be bothered ;)
Incredible submission, I'm sorry you didn't have more ratings!
When the dungeon respawned, the layout looked exactly the same, I thought ok, the game just starts over again: I didn't know you had a generator in the background. Impressive!
A quick and dirty way to make it feel more like a different dungeon: Replace the tile colors on respawn.
Commanding a big crowd was really satisfying, although it made me hesitant to sacrifice creatures on upgrading them. But it's a great way to control the crowd size if you prefer a smaller force. Awesome gameplay mechanic!
I played the web version on itch and had no performance problems.
Overall a fun game with lots of depth for a compo , definitely one that could be evolved post-jam, especially the levelling up mechanic and some more creatures to use :)
I really like this originalgameplay and I also like the art. You can easily improve the game by implementing more advanced game (fight) mecanics.
The prison providing you units reminds me in some way the campaign of AOM, where you can free some units to rally it to your army :laughing: