Tiny Invaders by yosefu

[raw]
made by yosefu for Ludum Dare 56 (JAM)

Tower Defense in which creatures coming up from the dark are so tiny even your towers can't see them. Grab your magnifying glass, make them visible, and get as many golds as possible.

Context :

Made in 48h for the Ludum Dare 56 (theme : tiny Creatures). Almost in compo, but the audio comes from assets (see credits below)

Windows only.

Credits :

yosefu (yosefuLou on itch.io)

Audio Assets :

Universal Sound FX - Imphenzia ;

Ultimate Game Music Collection - John Leonard French.

Ratings

Given 0🗳️ 0🗨️

Feedback

EricNS
07. Oct 2024 · 15:42 UTC
Don´t wanna be mean cause i love the concept but i don't think it was executed well. First of all there isn't a tutorial which makes it really hard to understand, and the magnifying glass should be a starting tool because of it being so important for the game. (just some feedback tho, don't take it too seriously)
🎤 yosefu
07. Oct 2024 · 17:18 UTC
Thanks for the feedback @ericns ! I do agree, it lacks a tutorial ! Could not make it in time unfortunately >.<
I'm a bit more confused by the second part tho : what's a starting tool for you ? I would like to get your point, in case I'll continue the project someday ; tbh, it's mostly about knowledge and self-improvment.
Anyway, thank you once again ! Have a lovely day ^^
EricNS
08. Oct 2024 · 02:44 UTC
Hey @yosefu, maybe i missunderstood the game, but from what i remember of my playthrough you had to BUILD and use resources to get a magnifying glass, as a starting tool i mean it's there from the begining, so if i'm correct (which maybe i'm not) i think it would help if you could use from the start of the game without needing to build it (hope i'm expressing myself well this time). Just some feedback tho, have a great day
CodeRaurus
08. Oct 2024 · 10:41 UTC
Very interesting concept. The enemies look more like Halloween creatures than tiny but that's fine. Not entirely sure what the other buildings do but the attacking one seemed to be the most important.

The scream sound is a good indicator of waves. I would put some visual helper as well that would show you where creatures are moving every now and then. Even if it's part of the game to find them out.

I tried to restart the game but there were no waves and double magnifiers.

Well done!