Vox Regis by Sheepolution

In a troubled kingdom, its people are gathering in factions.

If these factions attract enough members, they will be capable of overthrowing you, the king. Something must be done.
As the king, use your voice to lay blame on these factions for the troubles plaguing the kingdom.

Enraged, villagers complaining about this particular problem will attack the faction. Whether they are victorious is not of your concern. All that matters is the faction reducing in size.

Can you keep the size of the factions small for the period it will take your kingdom to solve all the problems?

Credits
Made in 48 hours by Sheepolution.
The town is made with Townscaper. The town is mine, the style of the buildings is not.
I am all for the rule that assets must be made in in the given 48 hours, but for the audio in this game that would have been quite the challenge, as I required the noise of a crowd. I did do a bit of sound editing (reverb, mono, volume) and opted out of the audio category.
- Market ambience by SoundsForStories
- Angry mob by bevibeldesign
- Clock tower bell taken from here, by klankbeeld
Post-Jam changes
- Added a speech counter at the end of the screen - Commit
- Fixed that you could go game over mid-speech - Commit
- Fixed a rare error - Commit
Post-mortem
Ratings
| Overall | 27th | 4.133⭐ | 92🧑⚖️ |
| Fun | 69th | 3.783⭐ | 92🧑⚖️ |
| Innovation | 15th | 4.303⭐ | 91🧑⚖️ |
| Theme | 9th | 4.394⭐ | 92🧑⚖️ |
| Graphics | 32th | 4.289⭐ | 92🧑⚖️ |
| Humor | 15th | 4.089⭐ | 92🧑⚖️ |
| Mood | 21th | 4.185⭐ | 91🧑⚖️ |
| Given | 22🗳️ | 42🗨️ |
I spent five years pitting factions against each other. By no means did I actually solve the problems, ha!
Let's talk about the graphics, because woah- the city design is great. I love the subtle parallax as you move the cursor. It emphasizes the distance (metaphorically) between you and your subjects. It's a juicy detail.
We were talking in the discord call about how cool it would be to have a "speech counter" at the end of the game, and after playing, it would be really neat to compare that number with other players, or try for a "minimum speeches" run. In my run, I don't think any factions made it above 20 members, but with a fewest speeches run, I could imagine it getting much more strategic, and cutting it way closer.
All around, a wonderful game! Great work.
My best run was 9 speeches:

I really love the concept, and the execution is flawless! It's very interesting to try to let the faction grows so we don't give too much speeches, but then there is tension that one of them will reach 30 members before our speech!
Graphics and sound are top notch, I especially love the title screen with the parallax (and the ingame too). Fits the theme very well too.
A awesome entry, congrats!
N.B. It was nice to hear those latin sentences, especially the "Ludum Dare" one! Is that the official way to say "Ludum Dare" ;)?
Probably gave may more speeches than was necessary bc I really wanted to hear which nonsensical voice line would be next haha. My favourite was "Lorem ipsum" bc that's the one that made me go "Wait. What did he just say? Did I hear that right?"
especially the part being a king behind the wall (for five years).
won the game with 10 speeches.
the "Ludum Dare!" speech makes me laugh out loud!
Great game.
Is that... Townscaper I'm seeing? Creative!
I'm in absolute love with the palette and visuals.
SFX are great and entertaining, I had a great laugh; gamefeel and interface super sweat, amazed from the very main screen menu.
The game mechanics is a bit easy once you have a strategy but this is enough to require having one to test. Mine was somehow to blame factions one after another for the less important issues to keep them away from real issues I did nothing about. It took me 40 ~~massacres~~ speeches to stay for the whole 5 years. I could be king now (or France president), I'm ready.
Close to perfection for what a compo game could be, this is one that will end up in the top ranked list IMO.
Awesome job as always,
Cheers!
But otherwise Very cool concept and execution!
The only downside is the lack of ability to speed up time in the game or at least skip the delay after speech.
Here are my 8 speeches:
https://youtu.be/wooVVxg2xPI
Got 13 speeches on my first run, and 6 on the second. Aiming for a low count totally changes how you play!
Amazing. The interpretation of the theme is very original, and the resulting game feels very polished. The way the game forces you to keep an eye on every faction, emulating the way a king has to evaluates where they put their trust... This contrasts with the art style and the random latin phrases which gives the game a more silly vibe. I love it!
(btw, thanks for the LÖVE tutorials, they've been a great help!)
LUUUDUM DAREEE
DEUS EX MACHINAAAA
Made me laugh!
Great take on the theme! I loved the art style, and visual perspective. The voice acting was really great as well!
I had a lot of fun playing it, before I knew it I won. While this might be societal commentary, my main takeaway is that perhaps I could be queen one day?
Thoroughly impressed that this was done by one person in 48 hours.
Gameplay wise, it makes for a pretty interesting puzzle/strategy game. The base idea is very solid and there's plenty of room for players to try and optimize, as shown by the many comments with several playthroughs going for a better score.
Overall a great submission that feels very polished, great job!
This was really fun and a smart design, a great take on the theme and then executed really well.
Felt a touch of monty python. Nice!
Loved the voice lines too :D good stuff overall!
There was also a solid level of strategy to the game, as you had to be sure not to whittle your groups down too much or you risked letting one grow too strong to tear down in time.
Great job!!
It's a nice take on the theme. Loved the speeches!
Maybe there is something missing to make it more replayable.. after a while it becomes pretty much the same over and over, but that's a common issue with the 48h entries... it's really hard to pull off something that makes your game addictive and replayable.
Good work!

Finished the game with 19 speeches 💀
And those graphism are great !
First of all, the game was interesting enough, that I wanted to play through it. For my taste it was a little bit too long (had 12 speeches). I guess having a time limit of three minutes would be better for me.
I really like the art style! The picture you've made for the main screen looks good and the "view from above" is also very cool. It was fun watching the little persons killing each other. :D
I think you nailed the theme! Seeing your population as tiny creatures is a nice idea!
The game was properly introduced by the text. I knew what the setting was and I was ready to play the game.
I also like the overall humor in this game. It did not felt that you tried too hard to be funny, it felt very natural in this game. The latin phrases were a nice touch.
Overall it is a very polished game and a great job for only two days! :)
The gameplay pulls together really well as well - I caused myself some problems by letting one gang get too big to the point it was quite hard to get the others to whittle them down, nice that that kind of strategic stuff crops up quite naturally from how it's all set up!

A funny thing, when I saw the game earlier (either the pictures or streamers playing it) I had found the buildings kinda familiar, but it took me reading your post-mortem to figure out they were from Townscaper 😅 .
The whole way you composed the screen to make the king look down on those tiny people was very cool (I kinda wanna "steal" the color reduction trick in a future LD entry, don't know how much it'll work with the NES palette though).
Finished my first run with 7 speeches. Then I tried two more runs, but I got greedy and lost both after two speeches, hahaha. Did anyone else finished with less than 7?
Amazing work on this, great job!!
As far as the game goes, it fits the theme perfectly as these people are such tiny creatures before you, and I LOVE the visual of your kingly hands on the window as you watch and give speeches over the years. It was also so awesome to hear vocalizations of so many classic Latin phrases, including Ludum Dare!