Tiny Lab! by Wren Erickson
Have you ever wanted to shrink people down and watch them live out their lives as teeny tiny people in an ant farm? Of course you have, that's why we voted for tiny creatures! Well now you can shrink people down and have some fun!
Controls:
A, and D moves the camera between the minimizer, the wall, and the terminal. Clicking on a cell in the wall will let you zoom in on it. Once zoomed in you may build in build nodes by clicking and then selecting your chosen object. Pressing escape will exit the build menu, pressing escape again will let you un-focus the current room.
Some important information:
Traits affect the salary of each test subject, additionally they modify how fast each of their needs deplete. You get more money from subjects who are happy, than those who are sad. Every 2 minutes you get paid, and 5 new subjects are added to the recruitment tab.
Beds are used for sleeping
Tables are used for eating
TVs are used for resting
Lab is used for working, working a lab will generate money for you.
Your test subject can do most things without furniture, but it will decrease their happiness, and they won't gain as many benefits to that activity.
Good luck keeping everyone alive!
All assets made by me.
Tools:
Acoustica Mixcraft - Music
Unity - Game Engine
Chiptone - SFX Generator
Blender - 3D Modeling
Aseprite - Pixel Art
Change Log:
Fixed several game breaking bugs where the AI would soft-lock itself.
Ratings
| Overall | 87th | 3.763⭐ | 21🧑⚖️ |
| Fun | 139th | 3.447⭐ | 21🧑⚖️ |
| Innovation | 54th | 3.895⭐ | 21🧑⚖️ |
| Theme | 20th | 4.289⭐ | 21🧑⚖️ |
| Graphics | 92th | 3.868⭐ | 21🧑⚖️ |
| Audio | 99th | 3.526⭐ | 21🧑⚖️ |
| Humor | 64th | 3.639⭐ | 20🧑⚖️ |
| Mood | 65th | 3.833⭐ | 20🧑⚖️ |
| Given | 25🗳️ | 11🗨️ |
The modelling is great, too. I like the lego bricks as building material.
The user interface on the screens is awesome as heck.
If I have to find a flaw, I would say the music is a bit repetitive. And there is no way to mess with your tiny humans (˵ •̀ᴗ•́˵)و
Reminds me a lot of Downsizing, the Matt Damon film and an episode from the show Solar Opposites:

Unfortunately, once I started building things on the second level, the path-finding
seemed to freak out: the little people would get stuck trying to pass each other on
the stairs and a bunch of them stopped moving almost entirely, eventually
starving to death.