GubGubs by vknauss

[raw]
made by vknauss for Ludum Dare 56 (JAM)

You are the leader of the peaceful GubGub nation, however devious plots by powerful psychic enemies have corrupted the minds of your comrades. Save the GubGubs to restore peace to GubLand. screenshot.png

Created for the 72 hour jam using a simple custom Vulkan renderer in c++

Native builds for Linux and Windows should hopefully contain all necessary dependencies. You should make sure to run gubgub/gubgub.exe from the folder containing textures/ and shaders/.

Control the player using WASD, for each level the goal is to collect all the GubGubs in a train behind you, at which point the door opens allowing progress to the next level.

Changelog: - v0.1.0: Initial Jam release - v0.1.1: Compatibility fixes for Windows, add a build option to disable validation layers and ship releases with validation layers off

Ratings

Given 5🗳️ 6🗨️

Feedback

Nikolas van Rus
08. Oct 2024 · 21:34 UTC
Super cool! The idea is interesting, nice art and animation, I’m very glad that I played your game!
imberny
08. Oct 2024 · 23:44 UTC
This can get pretty hectic! I like how it almost becomes like a tug of war where they steal gubs from you and you need to recapture them before it causes a chain reaction. Impressive since you made your engine from scratch! And it only crashed once!
SMoore
16. Oct 2024 · 01:33 UTC
Really cool to see a project built in C++ as that takes a lot of time to build all these systems. The "action queue" system is very interesting and unique but I felt as if the best way for me to play the game was a crypt of the necrodancer with no sound. I feel like there's some potential either by adding music or harping down on a way to really utilize the "action queue" system as that is very unique.
🎤 vknauss
16. Oct 2024 · 02:13 UTC
@smoore appreciate the feedback! yeah the input queuing was def less of a design goal and more of a capitulation because i couldn't figure out how to make grid based movement on a regular tick interval work at the time lol so just counted discrete inputs. on the other hand, glad it was clear enough how the input worked and you were able to figure out the rhythm
Frogcula
16. Oct 2024 · 04:01 UTC
I like the idea, I do think the controls are a bit hard to get a hang of, I think that in the style of a rhythm game movement it would have been best not to queue all the inputs but to only use the last input when the "rhythm timer" goes off.

Other than that I really like the art style and the idea is quite unique !
nanolotl
16. Oct 2024 · 12:26 UTC
Cool idea with the awkwardness of the timed controls letting it down a bit. I also got trapped in a corner by my followers!
Big Cyckos
16. Oct 2024 · 18:33 UTC
Adorable game with some really interesting mechanics! Really well polished, too, had I not known it was made from scratch, I would not have guessed. Sadly, the linux build seems to crash after the 4th level for me. P;