Tiny Companions by MidnightMist

[raw]
made by MidnightMist for Ludum Dare 56 (JAM)

tinycompanion-01.png

In this tiny adventure, players will journey alongside a collection of tiny companions, each with unique abilities that help solve environmental puzzles and overcome challenges. Set within a tiny world, the player and their companions must navigate through areas, uncovering secrets while lighting the way forward. However, the deeper they venture, the more they will face difficult choices, including the ultimate sacrifice, testing the strength of their bonds. Each companion has its own strength, and players will need to rely on these creatures to unlock paths, light up torches, and interact with the world, all while facing the looming presence of mysterious presence.​

Controls:

WASD / D-Pad / Joystick to move

Left mouse / X for ability

Spacebar / A to jump

Q & E / left & right bumper to switch companions

Abilities:

Firefly: Light up and click to daze enemies with a flash or light torches

Beetle: Traverse along spikes and open up an umbrella shell to reach high places

Ratings

Given 11🗳️ 9🗨️

Feedback

barryrichter
08. Oct 2024 · 01:56 UTC
Fun Little Platformer
imberny
08. Oct 2024 · 03:47 UTC
Impressive little metroidvania! I like the artstyle and vibe.
Flipsy
08. Oct 2024 · 03:51 UTC
Cute little platformer. The rhino attack could do with some SFX / other feedback as it is a bit confusing if it is doing anything or not likewise the button. Very cute little sprites, good job.
Seth Funk
10. Oct 2024 · 02:18 UTC
I can't rate, but I did play through. Glad to see you guys fixed up the issues brought up about the softlock areas and improved the overall mechanics. Good lil puzzle platformer for a short jam game. Some minor issues but nothing that can't be overlooked. Great work!
Meru
10. Oct 2024 · 08:04 UTC
Meru from your server here :D This is such a nice puzzle plattformer. Cute sprites as well. I enjoyed playing it!!
🎤 MidnightMist
11. Oct 2024 · 05:27 UTC
@barryrichter @imberny Thank you so much!!! Appreciate the kind comments :)
@flipsy Unfortunately just didnt have time to do most of our audio touch ups and general polish. Definitely noted for next time!
@seth-funk Appreciate you playing and leaving a comment Seth~
@meru Hey Meru!! Nice to see you here, glad you liked it. I gotta play your game, the art looks amaze!!!
Sviborg
11. Oct 2024 · 06:09 UTC
The game where I died a thousand times 😅. I also found a small bug: if a firefly overlaps a platform, the shadows are calculated incorrectly. I liked the shadow mechanics and the difficulty. Great job!![Screenshot_38.jpg](///raw/2f4/d1/z/688fc.jpg)
Danial Jumagaliyev
21. Oct 2024 · 05:05 UTC
Really enjoyed this cute metroidvania - one of the most fun games I played in this jam! Even though there were no tutorials present in the game, I managed to get the hang of the game mechanics and they were pretty straightforward! Jumping was a little tight, but it did not cause frustration (phew, glad that the saved bugs don't abandon you upon death (also a very clever checkpoint system))

![image_2024-10-21_010156542.png](///raw/25c/33/z/6900b.png)
Pachino55
25. Oct 2024 · 03:59 UTC
Cool game!
Yaen
25. Oct 2024 · 13:14 UTC
Very impressive to make a metroidvania in a game jam (trust me, I know!). I like the concept of sending out creatures with different abilities quite a lot. The beetle is especially cool, as a creative "double jump alternative" that can also do more than just gain you some height. Very creative mechanic.

I overall also liked your pixel art quite a bit. Looks nice!

It can be a bit fiddly with the controls being split between two different input devices (mouse & keyboard) where I'd have expected switching between creatures to be on the mousewheel and also "w" or up arrow to be jump. But I beat the game still so it's fine.

Very impressive scale of the game too, even with two distinct environments. I didn't really understand the ending though. I only just entered the 2nd environment with the red walls, lit a single torch, and then a spider (which looks awesome!) comes and a flying thing flies to my character and I get a repeating ending cutscene... Hm not sure what to make of it.

While we're at things that confused me: For a long time I didn't know that it's possible to switch between creatures using q and e so the cave section really didn't make any sense to me. My bad if it did say that you can switch via q and e in the game... If it didn't, well I think that it should. We actually have a similar problem in our LD submission where we forgot to write ingame that you can rotate pieces with right click. Anyway, that made me wander around for ages in that dark cave.

Personally I think the enemies have a bit too much HP. Not a big deal though.

Even with these little issues, I still think this is an outstanding jam submission to be proud of! Well done!