G'nope by Frib
Explore the woods in this g'nice little game, based on Dungeon Soup's universe!
This game contains disturbing content. I do not in any way endorse or support the content in this game :D The most disturbing content is turned off by default. Enable the checkbox if you'd like to experience the true way it's meant to be played, but be warned.
Play it on Itch! https://frib.itch.io/gnope Make sure to run the game in fullscreen for the best experience.



| Link | https://frib.itch.io/gnope |
| Link | https://frib.itch.io/gnope |
| Link | https://frib.itch.io/gnope |
| Original URL | https://ldjam.com/events/ludum-dare/56/gnope |
Ratings
| Overall | 248th | 3.143⭐ | 23🧑⚖️ |
| Fun | 235th | 3.095⭐ | 23🧑⚖️ |
| Innovation | 305th | 2.548⭐ | 23🧑⚖️ |
| Theme | 204th | 3.4⭐ | 22🧑⚖️ |
| Graphics | 169th | 3.524⭐ | 23🧑⚖️ |
| Audio | 127th | 3.381⭐ | 23🧑⚖️ |
| Humor | 21th | 3.952⭐ | 23🧑⚖️ |
| Mood | 165th | 3.333⭐ | 23🧑⚖️ |
| Given | 19🗳️ | 21🗨️ |
+ The bow behaved weirdly when walking (which I guess makes sense) and was overall hard to aim/ see where the arrows went.
+ It was hard to melee the small gnomes (crouching? would help), but that's maybe just because I'm not used to attack down / small things.
+ Sometimes it was a bit hard to see if the gnomes were dead, when they half fell over and spent some time searching / wondering if I missed or didn't finish one.
+ Why was there no option to pet the animals, normally I don't like it but it would be perfect here.
@ellaris thank you for the feedback :D
* Agreed. The bow doesn't behave how I want it to behave, and I spent over 6 hours trying to implement it properly with no success. So the current bow is the result :') and that's also part of the reason why there's not more content and in-game storytelling.
* The axe head comes down a little bit in front of you, so it could be that you were standing too close. Or too far. I agree that it's hard to tell where to hit exactly.
* G'nomes that started ragdolling are dead. If they're still standing up straight and/or "walking" around, they're alive.
* ... well... those aren't the same g'nice animals that you think they are...

It watched the Dungeon Soup videos after I played and it made alot more sense, but honestly the game stood on its own without the context.
Looks great, smooth as butter and hilarious. Thank you.
Reading the comments makes me glad I continued and released it anyway, even though a lot is missing or poorly implemented. So I'm glad you enjoyed it! :D
One thing that slightly confused me first was that I not all gnomes bled. I guess it makes sense that when falling out of the sky, you didn't have control over where they landed so they needed to be dead directly. But as I ran up to the first I downed, and it didn't bleed, I first thought that I needed to ax them too.
I think the gnomes are fine btw, if anything the protagonist kind of have to explain themself. Why they are slaughtering an entire village just because of some rudeness.
Sorry 'nome, I wasn't the one who put an axe in my hands.
The voice acting made me laugh, it was fabulous! I had a lot of fun playing this game, I think it's what I needed after today. Again, sorry to all lil dudes (And bird-dudes...and giraffe-dudes..dogs...) harmed in the playing of this game. Thank you for making it!
Mind boggling you got this built in 48h. Feels really polished - good sounds (loved the voice lines), cool graphics and pretty smooth to control. Would have liked it if movement was a bit quicker, and there was a cross-hair for the bow.
Great entry :)