For Someone by L-sien
UPDATE (10/9/24): Added HTML Support and mobile support. View here: https://l-cpp.itch.io/for-someone
Genre: Bullet Hell/Narrative
I met someone recently, and they were going through a rough time, so I decided to make this for their birthday, which happened to coincide with the end of the jam.
Some of the levels are a bit rushed design-wise since I had to fit them in during the last few hours to complete the script. I'm hoping to make an update in post cleaning up the design, maybe tying it more in with the narrative, and adding in some extra modes/options.
If you want a challenge, try to collect the maximum essence without getting hit. I don't even know if it is possible since I didn't have time to balance properly.
Press Escape at any time to close the application.
WebGL version is not working properly, so I just have the windows build for now.
This was a lot of fun to work on. I want to do more of this.
| Link | https://drive.google.com/file/d/18aMKiCZTrnubenUg1wTwsd5xA7P2ISK7/view?usp=drive_link |
| Original URL | https://ldjam.com/events/ludum-dare/56/for-someone |
Ratings
| Given | 5🗳️ | 2🗨️ |
On the gameplay, it would have been extremely difficult, had there been a possibility to die (I think I finished with 47 hits or something like that). Emphasizing on the narration by not having retries was a good choice.
I would love to see more around this idea, with level design reflecting tension or illustrating the narration.
Got 206 hits and collected 173 essence.