Fly on the wall by jacobwinters

[raw]
made by jacobwinters for Ludum Dare 56 (COMPO)

Somebody is playing a game of breakout.

Somebody. Not you.

You're just a fly on the wall.

...

Try not to get squished.

Ratings

Overall 138th 3.591⭐ 24πŸ§‘β€βš–οΈ
Fun 202th 3.227⭐ 24πŸ§‘β€βš–οΈ
Innovation 24th 4.159⭐ 24πŸ§‘β€βš–οΈ
Theme 65th 4.023⭐ 24πŸ§‘β€βš–οΈ
Graphics 208th 3.295⭐ 24πŸ§‘β€βš–οΈ
Audio 216th 2.842⭐ 21πŸ§‘β€βš–οΈ
Humor 45th 3.786⭐ 23πŸ§‘β€βš–οΈ
Mood 170th 3.325⭐ 22πŸ§‘β€βš–οΈ
Given 22πŸ—³οΈ 19πŸ—¨οΈ

Feedback

bad_fetus
06. Oct 2024 Β· 23:25 UTC
Really cool concept! Took me a couple attempts to get the hang of positioning myself since you inadvertently move whenever the paddle moves - finally ~~won~~ survived on the 3rd playthrough when all the bricks got destroyed. Was hoping the paddle would run out of lives but never really got close - is that also a win?

Fun for how simple it is - though I do think it was a tad too long for the amount of content, a couple more mechanics to keep things spicy would go a long way. The gravity powerup was cool though, I don't think I've seen that in a Breakout clone before. Good work!
diabolical-sloth
06. Oct 2024 Β· 23:38 UTC
very very cool concept. I sort of feel like there's something missing from the gameplay but I really like the idea and it ties in with the theme beautifully

love the way the text and arrow is displayed in the intro as well. VERY nice stuff
kernon
06. Oct 2024 Β· 23:43 UTC
What a unique and clever idea! Very well presented. Well done!
Custodi
07. Oct 2024 Β· 00:27 UTC
Game inside the game. Very unique concept, well done!
It is too simple, but then it is becomes boring cuz of lack of mechanics(
Guadalupe Murgo
07. Oct 2024 Β· 11:37 UTC
Keep working on the game! its a good idea
Sviborg
07. Oct 2024 Β· 14:46 UTC
amazing game! The concept is really unique and original! It took me a long time to learn how to control the character, but when everything finally came together, it was a real triumph! The game is very simple, but that's what makes it fun. I would add a few more mechanics to make the game even more exciting, but overall, this is a great job! πŸ‘
badbons
07. Oct 2024 Β· 15:18 UTC
I enjoyed not playing breakout!

seriously though nice take on the theme
OldDog
07. Oct 2024 Β· 15:31 UTC
this game idea so so smart!! wish for more content to play
Nazariglez
07. Oct 2024 Β· 16:58 UTC
Very cool idea! I lost count of how many times I got smashed. It’s a concept worth exploring further. Gj!
drludos
07. Oct 2024 Β· 18:17 UTC
Woaw, this is very unique and original idea, I love it!
I think it's the first time I'm "not playing" while playing, and it's quite challenging :).

Really great entry, top notch for the originality and theme aspects (and humor too!).

If you're looking for suggestions:
- Maybe you should make a 1st level with less bricks so it's shorter, in order to "hook" players into the game. Right now the level is quite long, and thus the game is challenging. It could be better with a first level displaying for example half of the bricks you have now. And then you can offer more levels after that.
- The game definitively needs a catchy music (or a 80's arcade music) :)

Great work on this entry, I hope you keep working on it!
Yoav Kagan
07. Oct 2024 Β· 20:38 UTC
Super creative, from the name of the game to the concept. really enjoyed it :)

,
wisstopher
08. Oct 2024 Β· 12:06 UTC
Really cool take on breakout, I got squished so much. Great entry!
LDJam user 352490
08. Oct 2024 Β· 15:34 UTC
This was awesome, and more tense than most horror games I've played (not that I play many horror games). Every time the "player" got the split-ball upgrade, I got a small adrenaline rush as the meteors started raining down.

Always felt like I had a path to dodge if I was fast/accurate enough, rather than feeling totally random. It was nice touch to have the paddle (almost) always stop a little before the ball gets there, to give the player a little time to adjust.

Got into a situation where it seemed like it might have been a soft lock (the ball was bouncing a few times in the same corner at the same angle), but there was enough randomization somewhere to break it out of the loop. Also had one situation where the ball swept across the top of the paddle, causing an un-dodge-able squish. Maybe it should only detect a squish when the paddle gets hit?

This one's a whole lot of fun, definitely my favorite game this jam so far.

![Screenshot_20241008_101528.png](///raw/ae0/65/z/67f31.png)
Kirass
08. Oct 2024 Β· 18:15 UTC
Cool game idea! I liked it! Good job!
wo_ri_gou_le
10. Oct 2024 Β· 07:03 UTC
Nice innovation and I like the bit sense of humor you got there, very interesting and smart!

(I visited your website and the recursion is really cool joke haha)