Fly on the wall by jacobwinters
Somebody is playing a game of breakout.
Somebody. Not you.
You're just a fly on the wall.
...
Try not to get squished.
| Link | https://jacobwinters.com/fly-on-the-wall/ |
| Link | https://github.com/jacobwinters/fly-on-the-wall/ |
| Original URL | https://ldjam.com/events/ludum-dare/56/fly-on-the-wall |
Ratings
| Overall | 138th | 3.591β | 24π§ββοΈ |
| Fun | 202th | 3.227β | 24π§ββοΈ |
| Innovation | 24th | 4.159β | 24π§ββοΈ |
| Theme | 65th | 4.023β | 24π§ββοΈ |
| Graphics | 208th | 3.295β | 24π§ββοΈ |
| Audio | 216th | 2.842β | 21π§ββοΈ |
| Humor | 45th | 3.786β | 23π§ββοΈ |
| Mood | 170th | 3.325β | 22π§ββοΈ |
| Given | 22π³οΈ | 19π¨οΈ |
Fun for how simple it is - though I do think it was a tad too long for the amount of content, a couple more mechanics to keep things spicy would go a long way. The gravity powerup was cool though, I don't think I've seen that in a Breakout clone before. Good work!
love the way the text and arrow is displayed in the intro as well. VERY nice stuff
It is too simple, but then it is becomes boring cuz of lack of mechanics(
seriously though nice take on the theme
I think it's the first time I'm "not playing" while playing, and it's quite challenging :).
Really great entry, top notch for the originality and theme aspects (and humor too!).
If you're looking for suggestions:
- Maybe you should make a 1st level with less bricks so it's shorter, in order to "hook" players into the game. Right now the level is quite long, and thus the game is challenging. It could be better with a first level displaying for example half of the bricks you have now. And then you can offer more levels after that.
- The game definitively needs a catchy music (or a 80's arcade music) :)
Great work on this entry, I hope you keep working on it!
,
Always felt like I had a path to dodge if I was fast/accurate enough, rather than feeling totally random. It was nice touch to have the paddle (almost) always stop a little before the ball gets there, to give the player a little time to adjust.
Got into a situation where it seemed like it might have been a soft lock (the ball was bouncing a few times in the same corner at the same angle), but there was enough randomization somewhere to break it out of the loop. Also had one situation where the ball swept across the top of the paddle, causing an un-dodge-able squish. Maybe it should only detect a squish when the paddle gets hit?
This one's a whole lot of fun, definitely my favorite game this jam so far.

(I visited your website and the recursion is really cool joke haha)