Fuel Metal Jacques by grena
Jacques has run out of fuel... help him fill his rocket with whatever he can find.

How to play?
- Move with arrows :arrowleft: :arrowup: :arrowdown: :arrowright:
- Interact with space tab :whitemediumsquare::whitemediumsquare::whitemediumsquare:
Game crafted from scratch in ~72h for the LD56. All assets, including music, have been hand made with love, enjoy!
| Link | https://grena.itch.io/fuel-metal-jacques |
| Link | https://github.com/grena/ldjam56 |
| Original URL | https://ldjam.com/events/ludum-dare/56/fuel-metal-jacques |
Ratings
| Overall | 417th | 3.667⭐ | 32🧑⚖️ |
| Fun | 596th | 3.333⭐ | 32🧑⚖️ |
| Innovation | 716th | 3.083⭐ | 32🧑⚖️ |
| Theme | 621th | 3.583⭐ | 32🧑⚖️ |
| Graphics | 297th | 4.048⭐ | 33🧑⚖️ |
| Audio | 148th | 3.862⭐ | 31🧑⚖️ |
| Humor | 234th | 3.603⭐ | 31🧑⚖️ |
| Mood | 148th | 4.05⭐ | 32🧑⚖️ |
| Given | 30🗳️ | 38🗨️ |
Sound Desing was great - Art adorable, overall you managed to make your quite simple game mechanic feel satisfying, so the Game Juice is on point! - would love to see the idea being expanded on further, with maybe some obstacles as you gather fuel, more mini game types and maybe enemies to avoid!
Anyways, I enjoyed my time with Jacques, Great job!

By the way, the messages they left when they became fuel were a great touch! It really communicated that they’re sentient.
Had hoped that the game would really start as I left the planet and maybe there would be a revenge of the tiny creatures.
Love the name of the Game ;)
As hilarious as awfully horrible, great arts and fun to play, good job!
It's nice an polished. I love the sounds and music :)
I didn't understand at first that I was harvesting tiny creatures, then their cries and X-Rays hint me on what was going on x)
That vacuum machine--stuff-thing is nice to see in action every time you caught something !
I've tested an entry where you need to crush roaches ([The drunk Bassist of Hamelin](https://ldjam.com/events/ludum-dare/56/the-drunk-bassist-of-hamelin)) and every ones was saying something at their death, a bit like in this game. It's fun to see that multiple people came with this same dark-humor idea :p
## At first it's :

## Then :

You scoped this so well! It felt complete, even if it was short and simple--perfect for a game jam. It was especially effective because of the slow realization of what I was doing to the environment and the inhabitants D: very nicely done! The tree felling felt slow for a moment, but I got distracted by all the cries for help on the console. It felt like you were aware of the pacing of the story beats :)
There were so many small details to appreciate, too, like the exterior camera inside the ship showing Jacques.