Tiny With Power by filgreen3

[raw]
made by filgreen3 for Ludum Dare 56 (COMPO)

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This game is a quick, fun incremental game where numbers are everything.

  • Match the Quota:Each creature has a number, and you need to meet or beat the quota in a limited time. Place upgrade blocks to add, multiply, or create new creatures, and race to hit your target!
  • Getting Stronger:Each round, the monsters get bigger, and new, stronger blocks unlock. The game keeps pushing you to keep up.
  • Grow Your Space:You can also upgrade your build area, giving you more room to place blocks and keep your horde growing.

Jump in and see if you have what it takes to harness the power of your tiny creatures and dominate the numbers game!

P.S.

The idea behind this game is to create tiny creatures with small numbers. However, just having tiny numbers can be quite boring, so the goal of the game is to make those tiny creatures turn into giants. As a player, you have blocks that allow you to add value to the creatures. Combining these tools allows you to make millions with just a small number of operations.

Unfortunately, the game has some bugs, and some of them are critical. However, you can add blocks for yourself by pressing 0. It was very fun to create this game, and I hope you have as much fun playing it as I did.

Tools: - Godot - Aseprite - Bosca Ceoil Blue

Share your results!


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Ratings

Overall 37th 4.07⭐ 45🧑‍⚖️
Fun 43th 3.953⭐ 45🧑‍⚖️
Innovation 10th 4.36⭐ 45🧑‍⚖️
Theme 35th 4.174⭐ 45🧑‍⚖️
Graphics 62th 4.057⭐ 46🧑‍⚖️
Audio 128th 3.372⭐ 45🧑‍⚖️
Humor 145th 3.118⭐ 40🧑‍⚖️
Mood 69th 3.817⭐ 43🧑‍⚖️
Given 35🗳️ 12🗨️

Feedback

MissingPixel
07. Oct 2024 · 04:36 UTC
Cool game idea! It took a while to figure out at first, I wasn't sure what I was supposed to do with all the boxes. When I figured out I had to place them in front of spawners, the game opened up. I can see this game having a lot of room to expand, awesome work!
AlxJE
07. Oct 2024 · 06:08 UTC
Really love your art style and machenism, simple but fun!
Zamizmi
07. Oct 2024 · 06:13 UTC
I like the minimal look and simple animations! I like how simple the the game rules are to explain, but mastering them requires trial and error.
I think the enemy creatures are a nice add-on and afree with @missingpixel this game has lots of potential to expand!

Great game :)
vrerabek
07. Oct 2024 · 07:01 UTC
Really dig the art style. Graphics are very simple, yet it looks really crisp, thanks to the animations.

Once I figured out, how the game works, I was having fun and beat the game (even though I caused a little traffic jam, oops). The game crashed after the timer ran to 0, but that's okay :smile:

One thing I feel is missing is some explanaition how to play or what the game is about. Doesn't necessarily have to be in-game (can be here as description), but it took me a while and I feel like people less patient than me can stop trying.

Overall great game, fits theme really well. Good job!
GrUt607
07. Oct 2024 · 16:15 UTC
I agree with the commentators above, the visual style of the game is very beautiful. I also liked the gameplay, this is quite rare
flojiq
07. Oct 2024 · 17:33 UTC
It's nice to play, very entertaining
The graphics, though simple, but beautiful, turned out very well!
DashVirus
07. Oct 2024 · 17:54 UTC
The graphics are super cool, the concept really simple yet very effective. It's polished. Nice job.

It lacks a bit of UX, like swapping two modules together, better explanations on directional modules, and having an onboarding in-game. I also encountered a bug that fully froze the game definitely in the WebGL build.

Other than that the goal is explicit and the game well executed.
Andreia
07. Oct 2024 · 23:51 UTC
Love the art style, and the animations and feedback of the boxes and spawning felt really good adding to the fun of the game. The little creatures are super cute. I found it fun to place the blocks like a puzzle to get the higher level creatures. It's also fun to discover new types of blocks. Great work!
Ansible
08. Oct 2024 · 21:26 UTC
Nice cute art and game design. Easy to understand the interesting mechanics because of the good layout and presentation, fun!
purplexy
08. Oct 2024 · 21:38 UTC
The gameplay is addictive, the feeling I got while playing reminded me of 2048, I wanted to see some BIG nubmers and I received the right kind of satisfaction.
DocGeraud
08. Oct 2024 · 21:48 UTC
I love the idea, this is really fun to try new ways of making the biggest number. I think it would be even better if the difficulty and overall pace would ramp-up quicker
Ampersand
08. Oct 2024 · 21:48 UTC
I think its enjoyable seeing your block creation spit out tiny creatures with really large numbers! I liked the input/output arrows on the blocks which made it easy to understand how they would work. There was a bug where I could not place blocks and they would not be lined up exactly with the mouse cursor but I could still remove them from the level, which I think resulted from clicking while dragging a block or trying to move it, but I enjoyed the simplicity of the game while I was playing it.
MrEliptik
08. Oct 2024 · 21:52 UTC
The concept is super cool! The placement was a bit bugged on the itch web version. Overall its a solid entry so congrats for that
YoannTsitionis
08. Oct 2024 · 22:01 UTC
Your game is really cool looking. I like the simplicity of the graphics with all those little effects of juiciness, the concept is really interesting too. Looking ahead for more !
rkhadder
08. Oct 2024 · 22:10 UTC
Had a really great time playing this game. Great submission!
SHAKIROVICH
08. Oct 2024 · 22:43 UTC
More intense and active version of plants versus zombies, I like it, goodjob
Klaus Peter
08. Oct 2024 · 22:53 UTC
These numbers do get a bit out of hand but I had a blast :smile: ![Untitled.png](///raw/ae4/61/z/681dc.png)
rodney fan
08. Oct 2024 · 22:58 UTC
I really like the game it kinda reminds me a little of "human resource machine".

I think the only real issue I ran into is accidentally placing blocks outside of the playable screen so all my spawners like got stuck behind where things are supposed to be. I also think a fast-forward button would be neat!
icxon
09. Oct 2024 · 02:22 UTC
The game crushed 3 times, but I got a taste of it. Also it seems `x2^7` works just as `x2^1` so 11 becomes 22 after it.

Here is my second attempt:

https://youtu.be/7ibxSj-qqbI
PlasmaPuffs
09. Oct 2024 · 02:26 UTC
You game looks great! It is so juicy and polished! The only problem I have found is that moving the blocks that are already placed sometimes starts bugging out. But good job though!
Blazejmg917
11. Oct 2024 · 17:25 UTC
This was a pretty fun game, I managed to get 5.11M on my playthrough. I will say that the audio is a bit repetetive for how long long it tends to run for a full playthrough, but all in all it was a fun time. The strategy is definitely jsut to chain them all in a time of all additions followed by all multiplications,but it was a fun little game!
CO5MONAUT
11. Oct 2024 · 20:50 UTC
Thanks for the great game! It’s super interesting and really engaging—it definitely makes you think! It would help if the equation blocks and arrows were highlighted differently, because when there are a lot of them overlapping, it gets a bit tricky to figure out where the little guys will go after a certain block. I also felt it could use a bit more of a challenge. Love the graphics, and the sound is great and fits perfectly. Awesome job!
bradur
22. Oct 2024 · 11:36 UTC
The rules were a little difficult to figure out but once it clicked it was quite fun to build a creature factory with big numbers 🤩
Amolker
25. Oct 2024 · 19:07 UTC
I really like the concept of this game. But it seems to be very random. And there is a bug with placing tiles.
Also, in late game there is a luck of dinamics, while you just waiting for other
But I see a lot of potential here. You can add different modification tiles and other mechanics.
Also, good sound and cute graphics! Well done!
![Screen1.png](///raw/2cb/1/z/691d9.png)
LDJam user 377546
25. Oct 2024 · 21:53 UTC
I never figured out how I to extend the play area but maybe I'm just to bad to play long enough :D
mcdima
27. Oct 2024 · 22:50 UTC
![tiny_with_power.png](///raw/411/16/z/692ac.png)