Light Cave by GlacierEclipse

About:
You have fallen into a cave after a long hike, you feel hopeless but your lantern attracts these tiny creatures. Use their help to escape the cave.
Screenshots:




Controls:
- WAD - Movement.
- Space - Action when in lantern radius.
- R - Restarts the level.
Release Notes:
V1.0 - Original Release.
V1.1 - Collision bug fixes and critical bug fix.
V1.2 - Tilemap bug fixes and added restart key.
| Link | https://github.com/GlacierEclipse/LD56 |
| Link | https://glaciereclipse.itch.io/light-cave |
| Original URL | https://ldjam.com/events/ludum-dare/56/light-cave |
Ratings
| Overall | 166th | 3.526⭐ | 21🧑⚖️ |
| Fun | 166th | 3.368⭐ | 21🧑⚖️ |
| Innovation | 66th | 3.816⭐ | 21🧑⚖️ |
| Theme | 222th | 3.3⭐ | 22🧑⚖️ |
| Graphics | 123th | 3.7⭐ | 22🧑⚖️ |
| Mood | 213th | 3.167⭐ | 20🧑⚖️ |
| Given | 14🗳️ | 16🗨️ |
@namnam Thank you! Yes I've noticed this bug post release, I've pushed a new version now that fixes it. Also yes I should've added a restart button, maybe next version :)
Also, the artistic style comes together really well with the constrasting light and dark elements.
firefly before I had to give up. IMO some of those jumps require waaay too much
precision.
Graphically, I thought it was nice, and the movement felt solid. I would
have liked to hear some sound or music, though.
@zyrconium @henk Yes sorry about the difficulty haha As I designed the levels some levels were too easy for me after hours of playing with the mechanic so I thought I should make them way more difficult, lesson on my part to go easier on jam games. Thank you for the feedback!
All of this said: this is an impressive amount of level design and mechanics for a compo entry! The aesthetics are pleasing, and I enjoy the level resetting effect of everything smoothly moving back into place rather than the standard screen-wipe we see in other games. Some music, even royalty-free (if that's allowed for compo) would help this entry, but nonetheless this game still sets a good mood.
Nice work, would love to see this polished up some day!

...and while I did sort of get the hang of it, I still found myself throwing my hands in the air and giving up because I haven't the slightest idea how you're supposed to do it. No matter what angle I approach the first orange critter from, I either yeet myself into the ceiling spikes or fall short of the second critter, every single time.
I can see what you're trying to do here, and it would be a very enjoyable game if it all came together, but I'm afraid it's just not clicking for me at present.
Thank you all for the valuable feedback! Yes I agree with all of you about the difficulty, I should've focused more on the level design and introduced the mechanics a bit slower and easier but I was worried that if I make it too easy it would not be interesting, it's always my struggle with making these puzzle platformers, how to balance the level design to make it not feel too easy and not too hard.
I wish I could've added music but I just ran out of time later on :(
I appreciate all the constructive feedback, thank you very much!