Migration of Tiny Creatures by cirno
Description
Control a group of migrating tiny creatures. After completing a level, you have an opportunity to add companions or remove obstacles from the board. How far can they go through the levels?
Controls
WSAD - Move the creatures
Space/Enter - Accept choice
R - Give up and restart from level 1
Screenshots

Special Thanks
Magic effects by Hovl studio
Low poly animals by Polyperfect
Cream Beige font by Khurasan
| Link | https://cirno.itch.io/migrationoftinycreatures |
| Original URL | https://ldjam.com/events/ludum-dare/56/migration-of-tiny-creatures |
Ratings
| Overall | 528th | 3.571⭐ | 23🧑⚖️ |
| Fun | 540th | 3.405⭐ | 23🧑⚖️ |
| Innovation | 228th | 3.69⭐ | 23🧑⚖️ |
| Theme | 681th | 3.5⭐ | 23🧑⚖️ |
| Humor | 466th | 3.175⭐ | 22🧑⚖️ |
| Mood | 874th | 3.095⭐ | 23🧑⚖️ |
| Given | 9🗳️ | 14🗨️ |
For me it felt like there is a little bit too much randomness involved which makes balancing for such a game pretty hard.
- Depending on the randomness levels could either be pretty easy or extremely hard (i recognized that the overall numbers increased over time but placement and spread felt pretty random).
- You could get really good cards as reward or only decent cards or even the same cards after finishing a level (for example i got the choice between 1 card to add 3xGrumpys and 1 card to add 5xgrumpys, so its clear what you take).
- And even the cards themselves had randomness like removing random animals or rows and stuff. As a player i whish i had more control over the outcome.
Suggestions:
- Probably create some currency like gold that you earn by securing your tiny creatues.
- Buy cards/rewards with your gold (have multiple tiers of cards with different costs and give the player 1 card out of each tier. You could decide if the player can only buy one card or all three if he has the gold)
- change cards to give the player more control instead of pure randomness. Instead of removing a random row, let the player select a row at the start of the level (and so on)
- I would probably create some pre-defined spawn patterns that you combine to build levels. Have easy patterns, medium patterns and hard patterns and combine them to create levels of different difficulties.
Overall a great job on this game with a nice base concept!