Tiny Colony by MrEliptik
Colonize planets by sending your tiny creatures at full speed using the interplanetary slingshot system™. Use the planets gravity at your advantage while avoiding obstacles and the endless void of space..

- Mouse to aim
- Left Mouse Click anywhere to drag the slingshot & release
- On button icons
- Left Mouse Click to add creatures and objects to the slingshot
- Right Mouse Click to remove creatures and objects to the slingshot

- MrEliptik: Code, game design & art
- Pierre Scheuer: Music & sound effects
- Myriam Frey: Sound effects voice





| Link | https://mreliptik.itch.io/tiny-colony |
| Original URL | https://ldjam.com/events/ludum-dare/56/tiny-colony |
Ratings
| Overall | 29th | 4.266⭐ | 49🧑⚖️ |
| Fun | 34th | 4.191⭐ | 49🧑⚖️ |
| Innovation | 199th | 3.745⭐ | 49🧑⚖️ |
| Theme | 191th | 4.106⭐ | 49🧑⚖️ |
| Graphics | 201th | 4.234⭐ | 49🧑⚖️ |
| Audio | 4th | 4.489⭐ | 49🧑⚖️ |
| Humor | 67th | 4⭐ | 48🧑⚖️ |
| Mood | 51th | 4.272⭐ | 48🧑⚖️ |
| Given | 32🗳️ | 46🗨️ |
It's fun, with a lot of humor (let's go USA style and bomb the place instead of colonizing it), awesome sounds, gameplay loot is very smooth, and there's so much juice everywhere!
I especially love the level ending photo, let's hope in a future version you can save and share them <3
La da est troooop cool et le concept marche super bien bravo
The only thing was the small glitches with the slingshots and I'm not entirely sure what the purposes of the objects were, seems like planned content. Either way, this was a strong submissions.
(P.S. definitely had a lot of use out of your game juice videos).
I did run into some glitches with the slingshot, where it wouldnt shoot and the aim would stick to objects randomly ? the extra line2ds like someone else mentioned. No idea what caused this, but it did force me to get stuck multiple times sadly or lose resources. besides this, perfect, awesome entry and would love to play again!
It's so fun throwing a bunch of tiny creatures of objects and see the result. And hear all the cute sounds!
And yeah, levels are very well designed! And the fact that there are several ways to beat the level is intriguing and makes you want to play it again with a new perspective, so ingenious!
A phenomenal game here. And all this in godot, really makes me want to learn more about it! I even realised that I watched some of your tutorials haha
I wasn’t sure how the objects like houses and trees fit into the game, but I found the bombs useful. I’d love to hear about your original idea for the game. It feels like it could work as a colony sim where you deliver goods with a space slingshot.
A mini black hole would also be a great addition!
I liked that I could skip some levels and jump straight to the next one. The UX and tutorial are well done, and I appreciate how you just show how to play.
I did notice a bug: when moving the mouse off-screen, the game sometimes shoots with no power. I think I might have the same issue in my own game. If you have any fixes or plans to address this, I’d be grateful to hear them.
Here is my playtest:
https://youtu.be/B8iXC2KtpWs
Just one planet not colonized for me :) Great game !!

Le gameplay marche super bien, même si c'est dommage que les objets non bombe n'aient que trop peu d'intérêt. Bravo à l'équipe ✨
The gameplay was a lot of fun, and it was a good challenge (the second level really was tough training). I would have appreciated a reminder of the last trajectory I used, but I suppose that would have made it a lot easier :D Also, the tiny people looked more like candy that I wanted to eat haha.
Fantastic job!! This deserves highest marks.
(You should know that the particle effects, like the confetti and the explosions, briefly froze my game on WebGL the first time they played. Maybe there is something you can preload or cache to reduce that effect?)
tbh it's too hard for me at start :> i enjoy it
I understood the usage of bombs but I couldn't figure out if I needed the other items at any point.
I still had fun playing and it was an impressive amount of juice and polish for a jam entry, congrats!
Visuals and audio are so awesome, they trully give the game that "not a free game on itch but a payed game on steam" feel to it, as it is arguably ones of the most umportant yet neglected parts of the game, like, audio and visuals are usually an afterthought but actually they bring the whole game together, like here!
I loved to play this one, if i had more patience and was less likeley to destroy my keyboard than i would finish it, but overall it has a loooot of functionality, polish and levels, like, for any indie game! not just a jam! this is awesome that you could make it in 3 days, and mostly alone (exemt music), like, wow