Defenders of the Crystal Skull by Imagicaine
A tower-defense-like game about brave shkeletons protecting their only home -
DUNGEON OF THE CRYSTAL SKULL
Your task is to protect the Crystal Skull. Arrange the little skeletons (using mouse) so that nasty adventurers can't sneak past!
Each type of skeletons and invaders has its own strengths and weaknesses, don't let the enemies defeat your beautiful minions.
When killing baddies, you'll get bones that can be used to create new bone beauties. And even when your favorites die, you'll get a bone cashback.
Enjoy!
| Link | https://imagicaine.itch.io/defenders-of-the-crystal-skull |
| Original URL | https://ldjam.com/events/ludum-dare/56/defenders-of-the-crystal-skull |
Ratings
| Overall | 801th | 3.282⭐ | 73🧑⚖️ |
| Fun | 776th | 3.129⭐ | 72🧑⚖️ |
| Innovation | 942th | 2.696⭐ | 71🧑⚖️ |
| Theme | 1036th | 2.565⭐ | 71🧑⚖️ |
| Graphics | 394th | 3.894⭐ | 73🧑⚖️ |
| Audio | 304th | 3.587⭐ | 71🧑⚖️ |
| Humor | 724th | 2.697⭐ | 68🧑⚖️ |
| Mood | 544th | 3.514⭐ | 72🧑⚖️ |
| Given | 113🗳️ | 161🗨️ |
The art is really nice. Good work.

Feel like a necromancer ! :smiling_imp:
If may suggest a little update: keep choice selected to allow to spam creatures (it is quite frustrating to have to go back to the selector each time)
Thank you very much for your feedback and playtime! Yes, it's a good suggestion to make spawn of skeletons constant, we'll look into it :)
Huge thanks for checking our game! Yeah, ther are some balancing issues, but hopefully we'll be able to fix this stuff in future
And thx for mentioning the art, it's like a honey to my ears :smile:
Thank you very much for your feedback!
Yeah, we see this issues now :) Unfortunatelly had not too much time for testing, but hopefully will fix them soon. Thanks for playing and have a good day!
And I adore the artstyle and sfx! It's detailed but cute and not oversaturated, it's just pleasing to the eye. Thank you for the game!
And thank you for your feedback!
We'll keep in mind that the genre we picked seem to be interesting for players, and will either develop this project or make some new stuff in the future :)
Yeah, we'll look into balancing issues, it's our main concern in this project
Also thx for feedback guys! Good idea about powerfull skeletons and beast, we've had it too, but shortage of time did a thing
Да, оконфузились немного, дело говоришь
Спасибо большое за фидбек, зарубим на носу!
I really liked the walking animation on the enemies, it's a little thing but it's really efficient. The attacks both from my minions and from the enemies were clear enough to me. I do wish Archer Skeletons were able to shoot over the holes in the terrain, would feel really cool. :)
Really nice job on the audio as well!
Again, very nice entry, confrats on making it!!
Thank you very much for this review!
Yes, we already creating the difficulty system, but we can't upload it yet, since it will be violation of the rules, obviously. Anyway this, and some other changes, visual improvements are already planned and in process.
Thank you once again and have a good day!
Thank you for your feedback. We'll definetly look into balance
Most likely we'll iterate it a bit more after ludum is over, and add some new stuff too
Thanks again and have a good day!
Maybe add some hotkeys for the skeleton types? so i can choose them without moving the cursur.
Plus, GODOT FTW! :blue_heart: :blue_heart: :blue_heart:
Thanks for your feedback!
Yes, this problem with skeleton selection is quite obvious now for us, will hopefully fix it in future
Thx again and have a good day!
Yeah, a lot of people mentioning this problem, we'll try to fix it soon
Thank you for feedback, and good day to you!
Thanks to all of you guys for your playtime and feedback
There are some pretty good ideas and points you mentioned, we'll look into it
And special thx to Thomas, it was really hard to make all this 3D in that amount of time and I'm glad you appreciated it
Have a good day!
Thanks for checking our game out and providing feedback, guys!
Have a good day!
Thanks for checking our project and providing feedback
Really glad you guys enjoyed graphics, was kinda worried about it
Have a good day!
Thx for your playtime and feedback. Yep, we already have a new build with proper balance on our hands, will upload it after the end of a jam
Have a good day!
Hey! Our main idea was that all units on the map are quite tiny on contrast with a huge cave and map, where the battle takes place. Besides that we play as an unknown force, which rules the skeletons, and metaphorically, they are quite tiny in relation to us
Anyway, thx for playing and your opinion!
One suggestion I have is that it would be great if the units returned to their original positions after a fight.
The 3D scene looks interesting, there is a lot of stuff going on in it. The music is great! As for the unit models, they look fine, but animations are probably unfinished. Overall, congrats on completing the game!
Good luck to your team with your future projects!
The variety of available units is good. The game itself is much too easy, though. It feels like there is never any danger, and you literally can't spend the money you get fast enough. You can litter the whole map with your skeletons, while any enemies are just obliterated on the spot.
It would also be nice to be able to choose a unit to place with a keyboard key ain addition to clicking, and for a chosen unit to stay chosen (so you can just click and place multiples in a row without a need to choose the unit again).
I love your cover art - everything about it is great. The colors, the technique, everything.
Thank you guys for checking our game!
Most of the stuff you mentioned, including balancing, hotkeys etc. is already in a newer version, that will be uploaded after jam end
Thanks again and have a good day!
Thanks for checking our game and providing feedback, guys!
Have a good day!
It think you could have used a little more time for balance, though. I didn't realize there was a whole big map until the last few seconds because I never spawned my skeletons anywhere else than by the entrance.
Possible quality of life tweaks? (that might make the experience even more fun/enjoyable?)...
1) Keep the skeleton type selected in the UI. So the player can just keep clicking to place that type of unit. Would make it fun and easier to just place a bunch of grunts etc. (It's a minor thing, but having to click back on the right side constantly made placing units get really tedious).
2) Maybe some upgrade/progression to unlocking new units? So you start with just base grunt, then after killing so many enemies, or leveling up, you unlock ranger etc.
3) I kept wanting to zoom in sometimes :)
I did love being able to place units anywhere tho. Reminded me a bit of a super old game bungie did (myth?). Loved it! :smile:
We already fixed this issue and added this hotkeys in a new version
Will release it after end of a jam
Thx for your feedback and playtime!
Thx for checking our game, man!
Really glad you enjoyed the graphics, was worried about it.
In any case, thank you so much for your feedback, will keep it in mind.
Have a good day!