200 Generations by Traf d-Lo
The Game:
Identify items of ancient technology from human history. Slow down the spinning items to make identification easier, but slower speed means a lower score. Also gives you a humorous summary of your ancestors based on what you thought each item was.
About:
This is my first LD entry, coded with the awesome Love2D, and although it's a simplistic game I'm happy to have got it into a working shape from scratch especially as I'm only just learning Lua.
The Good:
Everything at least works even if the layout is a bit odd in places!
The Bad:
I underestimated how much time would be needed to create pixel-art type images. As a result the amount of content is severely lacking. Appearance would have been improved greatly if I'd had time to use bit-mapped fonts rather than relying on a default system font. I would have liked to add more pzazz by way of effects etc but the game is a bit too simplistic to warrant it.
Autopsy:
Having a better grasp of the language selected would have been useful! At least I learned how to package up Love2D programs for Windows, despite developing on a Linux box, and how to use the excellent Piskel in some detail.
The download is for Windows 64 bit (archive includes source)
A source-only *.love file is available for Linux users (who will need to install Love2d to play it).
Identify items of ancient technology from human history. Slow down the spinning items to make identification easier, but slower speed means a lower score. Also gives you a humorous summary of your ancestors based on what you thought each item was.
About:
This is my first LD entry, coded with the awesome Love2D, and although it's a simplistic game I'm happy to have got it into a working shape from scratch especially as I'm only just learning Lua.
The Good:
Everything at least works even if the layout is a bit odd in places!
The Bad:
I underestimated how much time would be needed to create pixel-art type images. As a result the amount of content is severely lacking. Appearance would have been improved greatly if I'd had time to use bit-mapped fonts rather than relying on a default system font. I would have liked to add more pzazz by way of effects etc but the game is a bit too simplistic to warrant it.
Autopsy:
Having a better grasp of the language selected would have been useful! At least I learned how to package up Love2D programs for Windows, despite developing on a Linux box, and how to use the excellent Piskel in some detail.
The download is for Windows 64 bit (archive includes source)
A source-only *.love file is available for Linux users (who will need to install Love2d to play it).
very nice entry :)
I like the art, it would be cool if the moderator has some little animation, but that's polishing and not so important here)
Art is nice though.
Almost everyone seems to have missed the point that you can slow down the rotation completely by pressing the down arrow - the instructions are on both screens but I obviously didn't make a good job of highlighting that fact.
With regard to knowing which ones you got right, these are named and shown in red/green on the final screen. I wanted to have a picture next to all of them but there wasn't room with the existing layout.
All in all, it works, but I just couldn't keep going for more than a single round.
Love2d sounds cool too, I鈥檒l have to check that out. Great to see so many Linux supported / web games.
Also, thank you for pointing out the existence of Piskel. It's exactly the tool I've been looking for for several LDs, and was considering writing myself.