Soul's Descent by maneoliz
Please BEWARE - as of right now, the game is very loud, turn down your volume in advance!!
An average person falls into Hell in the middle of the day. Now, his soul is on a quest to escape it. Can you manage to outrun Cerberus, avoid the demons' attacks and escape Satan himself? Time to find out.. or die.
Our game is a 2D platformer with three simple controls - A and D to move and Space to jump. The tricks and traps, however, lie within the environment.. And the giant Lord of Hell, who, by the way, is standing right behind you. Good luck!
Current bug: When jumping on spikes, you will take damage and die both if the spikes are out and if they're not.
| Link | https://maneoliz.itch.io/souls-descent |
| Original URL | https://ldjam.com/events/ludum-dare/56/souls-descent |
Ratings
| Overall | 986th | 2.941⭐ | 36🧑⚖️ |
| Fun | 917th | 2.897⭐ | 36🧑⚖️ |
| Innovation | 1015th | 2.471⭐ | 36🧑⚖️ |
| Theme | 1062th | 2.235⭐ | 36🧑⚖️ |
| Graphics | 856th | 3.044⭐ | 36🧑⚖️ |
| Audio | 409th | 3.382⭐ | 36🧑⚖️ |
| Humor | 844th | 2.397⭐ | 36🧑⚖️ |
| Mood | 913th | 3⭐ | 36🧑⚖️ |
| Given | 49🗳️ | 54🗨️ |
In general, the game is cool, but next time think a few times about the technical implementation
I had some trouble with the air vent at the start. It wasn't clear what was going on, why I was going up, so it took a few ties to figure out the mechanic. Something that might be solved be some visuals. But once I figured them out, the air vents were interesting to use. They often meant that approaching from below was the better option. I particularly liked the puzzle with the first sun.
Some sort of ending would have been nice, but it is perhaps the least important part of the game. It was also not clear what the powerups did. I figured out that the caduceus gave me a speed boost, but I don't know what the meat or the suns did. I tried collecting all three suns and winning, since there was a giant sun at the end. This gave me the one bit of platforming that felt a bit unfair: the third sun.
In terms of bugs, I was unable to die to Imps and Tridents, however this was a plus, because if those were active the game would probably have tipped over into being too hard for me to persist. Overall though, it's the most fun I've had with a platformer so far.
The graphics are fine and have a consistent style which is always a big plus.
It was really difficult to make it through and because there were no checkpoints and the controls weren't all that polished, I kind of gave up after one try where I felt like I got really quite far. Didn't feel like starting all over again.
I didn't really understand how this game relates to the theme to be honest.
Overall though I enjoyed it, good job!