Squizzard by JammedGame


Squizzard is a delightfully enchanting defense adventure where you step into the furry little boots of a squirrel wizard! Armed with four whimsical spell schools you gain with hard earned coins (⚡ Lightning Strike, ⛰️ Shockwave, ❄️ Ice Blast, 🔥 Fire Wall), you protect your magical town from relentless waves of comical critters.
As the sun sets, the night comes alive with mischievous foes—angry slimy snails and raging brutal bunnies marching toward your home like a bizarre parade! Your mission? To survive as many waves as possible.
Prepare for a charming adventure where the nights are dark and full of... snails! Will you summon your inner squirrel wizard and save the day?
Sound used:
https://opengameart.org/content/win-sound-effect
https://opengameart.org/content/game-over-game
Music: https://opengameart.org/content/gem-kings-gallery https://opengameart.org/content/wandering-merchant https://opengameart.org/content/western-heartland


| Link | https://jammedgame.itch.io/squizzard |
| Original URL | https://ldjam.com/events/ludum-dare/56/squizzard |
Ratings
| Overall | 183th | 3.948⭐ | 31🧑⚖️ |
| Fun | 121th | 3.966⭐ | 31🧑⚖️ |
| Innovation | 521th | 3.328⭐ | 31🧑⚖️ |
| Theme | 320th | 3.931⭐ | 31🧑⚖️ |
| Graphics | 213th | 4.207⭐ | 31🧑⚖️ |
| Humor | 444th | 3.2⭐ | 27🧑⚖️ |
| Mood | 458th | 3.603⭐ | 31🧑⚖️ |
| Given | 37🗳️ | 35🗨️ |
The first wave is super fast, making it a challenge to react from the menu, a countdown on the "fight" scene would feel better.
Not too long, not to short perfect for a Gam Jam. Congrats on working on a great entry with such a big team!
Love the art and vibes. The effects were very cool, and the spells very satisfying to use (especially lightning). I would have loved to see some damage numbers to really reinforce what things were doing.
I couldn't help but feel that the gameplay loop was kind of "press all of your buttons as fast as possible". I think a few more restrictions on what the player can do would help the gameplay a bit. If the gameplay were a little slower, you could dial up the tension of cooldowns being longer, or maybe even a mana system.
I had a good deal of fun playing. Great submission to LD!
I absolutely LOVE the art here. Both the cover and the gameplay art is so professional. I love the idea of the 4 different powers and their progression. Gameplay could be more balanced (I lost with ice blast starter:/)
The lightning strike was the most fun spell to use. I felt the impact of this attack.
In the end I just used the "earth" and "fire" spell, because they killed everything, which made the game very easy.
A cool feature (maybe if you will work further on this game) would be, if different creatures had different weaknesses to certain spells, so every spell will be important.
I like the character design of the wizard and the overall presentation of the game.
Great work!
The gameplay seems a tad too easy. Just put walls of fire and cast ice while the walls are on cooldown, you don't even need the other two spells, everything with bow before your power :wink: Player would have more incentive to buy different spells if the enemies would have some resistances, but that does not seem to be the case.
Your cover art is just enchanting! Great work on the game :two_hearts: