Many Tiny Creatures by zell

[raw]
made by zell for Ludum Dare 56 (JAM)

Itchio: https://zell2002.itch.io/ldjam56-tinycreatures
Embedded in LD didnt work.

Control many tiny creatures across tiny levels! Get your group of Creatures to the Red Flag ! Use the Yellow Triggers to either Spawn more Creatures out of Boxes or make Bridges appear.

The controls:
WASD - moves Camera
Left Mouse Button - selects a Creature (and their matching group) , and clicking the floor will move them all in that direction
Space Bar - make the selected Creatures jump

1,2,3 Numbers - split your Creatures into 3 different groups.

Note:
Can't get the Godot web export to run. Will try again in the morning.
By the time I got to the end I realised none of my Creatures are Creatures, they are all box people. I picked 3 that stood out the most.
I feel there's more potential to this mechanic/puzzle idea, but that is for someone far smarter than me.

Ratings

Overall 979th 2.955⭐ 24🧑‍⚖️
Fun 877th 2.955⭐ 24🧑‍⚖️
Innovation 741th 3.045⭐ 24🧑‍⚖️
Theme 1026th 2.636⭐ 24🧑‍⚖️
Graphics 830th 3.119⭐ 23🧑‍⚖️
Humor 884th 2.262⭐ 23🧑‍⚖️
Mood 1014th 2.619⭐ 23🧑‍⚖️
Given 18🗳️ 1🗨️

Feedback

Malenia
07. Oct 2024 · 10:37 UTC
dunno if this is a my end thing or if the html isnt working yet but running the web version threw -
"Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)"
blazzguy
07. Oct 2024 · 10:43 UTC
Pretty good little game, confusing with how the groups worked, but simple enough to experiment with.
It didn't have any sound? You can opt out of being rated for audio btw.
Cool little puzzles. Neat idea.
Gustavo Muller
07. Oct 2024 · 10:53 UTC
I liked the game, but I thought that the clicking to move felt a little delayed, which caused a me a bit of frustration in the last puzzle
Sharky3188
07. Oct 2024 · 10:55 UTC
Interesting concept, your menu description of it was very confusing, I didn't figure out you could change the units with the number keys, till much too late. Once I had that sorted the concept and overall fun became much more interesting.
🎤 zell
07. Oct 2024 · 11:37 UTC
@malenia yeah there was an issue uploading to LD, there is now a link to itchi.io if you would like to try there. Should work in Chrome.

@blazzguy yeah sorry its a bit confusing. I forgot to add tutorial text. And thank you, Ive now opted out of sound.

@gustavo-muller sorry to hear there was a delay. If playing in browser, that might be an optimisation issue on my head. On desktop it should run fine, if not - Im not 100% sure why.

@sharky3188 lol a friend said my 'welcome' page looked the 'scribblings of a mad man', so Im not surprised people are confused. Glad it made sense eventually ! I will try to update the blurb here for future players. Thank you for your feedback!
LDJam user 280509
07. Oct 2024 · 12:28 UTC
Cool idea! It's like playing platform games as a starcraft commander, or coaching a kindergarten soccer team (?)
mttt322
09. Oct 2024 · 15:29 UTC
The concept is pretty cool!
Exa
15. Oct 2024 · 07:23 UTC
Nice game,very interesting plot!!!!Nice job!!!!
andypang1010
19. Oct 2024 · 06:50 UTC
That's a really good concept! I think there's a bug in Level 5 though, two of the "people" doesn't seem to be able to move
Alchemic
24. Oct 2024 · 20:51 UTC
Interesting concept, I feel like there's definitely some potential in the puzzle design here. I would have gone for a more pikmin-esque aesthetic to match the jam's theme.

Some of the characters felt like they moved slower or faster than others. It's as if they have variable acceleration or something. I think for a puzzle game like this, the characters should either move at a constant speed, or not at all if there's something in their way. It made some of the jumps unnecessarily hard because some characters would just randomly not clear the jump.

Navigating the menus was a bit laggy and annoying, having a more seamless transition would help.

Also, you should have opted-out of the graphics rating category since you mainly used Kenney assets.

Overall good job.
NiceKot
25. Oct 2024 · 18:29 UTC
Funny concept and I like how you thought about several ways to use the mechanics. Cool
Surfa
25. Oct 2024 · 19:06 UTC
Nice idea for a game but I felt it was lacking a little in the polish department. Having a failure state of having all the people jump off and/or a retry button but would have gone a long way to improving the experience also some sounds and music. Good job for a single person effort though. :thumbsup: