Many Tiny Creatures by zell
Itchio: https://zell2002.itch.io/ldjam56-tinycreatures
Embedded in LD didnt work.
Control many tiny creatures across tiny levels! Get your group of Creatures to the Red Flag ! Use the Yellow Triggers to either Spawn more Creatures out of Boxes or make Bridges appear.
The controls:
WASD - moves Camera
Left Mouse Button - selects a Creature (and their matching group) , and clicking the floor will move them all in that direction
Space Bar - make the selected Creatures jump
1,2,3 Numbers - split your Creatures into 3 different groups.
Note:
Can't get the Godot web export to run. Will try again in the morning.
By the time I got to the end I realised none of my Creatures are Creatures, they are all box people. I picked 3 that stood out the most.
I feel there's more potential to this mechanic/puzzle idea, but that is for someone far smarter than me.
| Link | https://zell2002.itch.io/ldjam56-tinycreatures |
| Original URL | https://ldjam.com/events/ludum-dare/56/many-tiny-creatures |
Ratings
| Overall | 979th | 2.955⭐ | 24🧑⚖️ |
| Fun | 877th | 2.955⭐ | 24🧑⚖️ |
| Innovation | 741th | 3.045⭐ | 24🧑⚖️ |
| Theme | 1026th | 2.636⭐ | 24🧑⚖️ |
| Graphics | 830th | 3.119⭐ | 23🧑⚖️ |
| Humor | 884th | 2.262⭐ | 23🧑⚖️ |
| Mood | 1014th | 2.619⭐ | 23🧑⚖️ |
| Given | 18🗳️ | 1🗨️ |
"Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)"
It didn't have any sound? You can opt out of being rated for audio btw.
Cool little puzzles. Neat idea.
@blazzguy yeah sorry its a bit confusing. I forgot to add tutorial text. And thank you, Ive now opted out of sound.
@gustavo-muller sorry to hear there was a delay. If playing in browser, that might be an optimisation issue on my head. On desktop it should run fine, if not - Im not 100% sure why.
@sharky3188 lol a friend said my 'welcome' page looked the 'scribblings of a mad man', so Im not surprised people are confused. Glad it made sense eventually ! I will try to update the blurb here for future players. Thank you for your feedback!
Some of the characters felt like they moved slower or faster than others. It's as if they have variable acceleration or something. I think for a puzzle game like this, the characters should either move at a constant speed, or not at all if there's something in their way. It made some of the jumps unnecessarily hard because some characters would just randomly not clear the jump.
Navigating the menus was a bit laggy and annoying, having a more seamless transition would help.
Also, you should have opted-out of the graphics rating category since you mainly used Kenney assets.
Overall good job.