Slurp'em all by Romane R.

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⚉ Be a tiny slime.
⚉ Launch some of your juice to lure yourself and smaller slimes to snack on.
⚉ Avoid bigger slimes trying to eat you.
⚉ And stay hella cute.
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Game Engine --- Godot 4.3
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| gitHub | https://github.com/RedMarian/katamarislime/branches |
| itch.io | https://arsenio76.itch.io/slurp-em-all |
| Original URL | https://ldjam.com/events/ludum-dare/56/slurpem-all |
Ratings
| Overall | 1056th | 2.609⭐ | 25🧑⚖️ |
| Fun | 1064th | 2.261⭐ | 25🧑⚖️ |
| Innovation | 955th | 2.652⭐ | 25🧑⚖️ |
| Theme | 862th | 3.188⭐ | 26🧑⚖️ |
| Graphics | 605th | 3.583⭐ | 26🧑⚖️ |
| Audio | 492th | 3.217⭐ | 25🧑⚖️ |
| Humor | 761th | 2.614⭐ | 24🧑⚖️ |
| Mood | 944th | 2.932⭐ | 24🧑⚖️ |
| Given | 21🗳️ | 27🗨️ |
(Please fix the Itch.io link <3)

Ended up growing so big that the game crashed :D
For one thing, you left your debug controls in the game (pressing W shrinks the slime and softlocks the game, and pressing Q grows the slime and eventually *crashes* it), and the *actual* controls, which are somewhat unintuitive, aren't posted anywhere on the Ludum Dare entry page or in the game itself - after softlocking the game three or four times, I finally found the controls hidden on the Itch.io download page.
As for the actual gameplay...as noted, it basically plays itself after a while (assuming you don't accidentally break the game trying to use WASD controls). It's pretty clear from the filename that you were going for a Katamari Damacy-like, but I think it really misses the mark on that.
You really should've passed this game in front of the eyes of a few testers before releasing it.
(Also, not to be petty, but your big animated GIF banner misspells the game's name.)
I do feel the music fits and you have captured the essence of the theme well.
Regardless, ambitious and good effort. Good work!