Slurp'em all by Romane R.

[raw]
made by Romane R. for Ludum Dare 56 (JAM)

GIF<em>ludum56</em>godot2.gif

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⚉ Be a tiny slime.

⚉ Launch some of your juice to lure yourself and smaller slimes to snack on.

⚉ Avoid bigger slimes trying to eat you.

⚉ And stay hella cute.

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Game Engine --- Godot 4.3

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GIF<em>ludum56</em>godotJPN.gif

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Ratings

Overall 1056th 2.609⭐ 25🧑‍⚖️
Fun 1064th 2.261⭐ 25🧑‍⚖️
Innovation 955th 2.652⭐ 25🧑‍⚖️
Theme 862th 3.188⭐ 26🧑‍⚖️
Graphics 605th 3.583⭐ 26🧑‍⚖️
Audio 492th 3.217⭐ 25🧑‍⚖️
Humor 761th 2.614⭐ 24🧑‍⚖️
Mood 944th 2.932⭐ 24🧑‍⚖️
Given 21🗳️ 27🗨️

Feedback

Emiliano Martel
06. Oct 2024 · 20:42 UTC
The art looks really cute, i want to see more!
mrspeaker
07. Oct 2024 · 07:40 UTC
(Hey, I think the itch link is 404-ing)
NightmaresDev
07. Oct 2024 · 15:48 UTC
Art looks amazing!

(Please fix the Itch.io link <3)
Melissa Yoyotte
08. Oct 2024 · 08:12 UTC
Thanks for telling us ! The itch link should work now :thumbsup:
PlusMinus
08. Oct 2024 · 08:20 UTC
when you become too big, you eat your own shots, so the game plays itself mostly
Xiaoxie33
08. Oct 2024 · 08:36 UTC
I like this game's Art!!!!!
smurpy02
08. Oct 2024 · 08:52 UTC
Fun game! I liked the slime's squishiness a lot
Spica
08. Oct 2024 · 09:00 UTC
Not sure what I did, but the guy got extra big by himself :D
![photo_2024-10-08_11-59-03.jpg](///raw/92d/a5/z/67cc8.jpg)
SteD
08. Oct 2024 · 09:45 UTC
Interesting concept for the game, great job!
LilieBagage
11. Oct 2024 · 16:16 UTC
The same as @spica :smile: I didn't feel like I was doing much, but the little blob became huge by eating everything within its reach... all by itself!
Overlix
11. Oct 2024 · 16:19 UTC
Salut :D j'aime beaucoup le concept et les visuels sont top, gg à vous là-dessus ! Pensez à rajouter un peu de contexte (menu ou autre) pour mieux comprendre comment fonctionne la mécanique, mais continuez comme ça !
Andrei7
11. Oct 2024 · 21:20 UTC
I do not know what should I do :) as it grows by himself
Cam Moore
11. Oct 2024 · 23:18 UTC
I may be one of the very few that didnt quite understand what to do I am sorry! But the art was done well and nice little music :)
Iaroslavik
12. Oct 2024 · 07:22 UTC
Sooooooo cuuuteeeee❤️❤️❤️
H1de0
12. Oct 2024 · 10:24 UTC
The game is fun, music is super cute. (Don't press 'Q' :sweat_smile:) Have a great day.
multiplexor
12. Oct 2024 · 15:13 UTC
Art of the slime is very cute! The game itself was quite hard to figure out as it seems like you keep on growing just by moving.

Ended up growing so big that the game crashed :D
She Wrote
12. Oct 2024 · 19:11 UTC
It needs polish, but it has potential, it has a good gameplay idea, and amazing art!
hugaoxu
13. Oct 2024 · 01:41 UTC
Great art design, the slime creatures are super cute, and I really like them. The process of growing bigger after eating, as well as the gaming experience it brings, is full of fun!
ryusui
13. Oct 2024 · 01:49 UTC
It's a pretty and ambitious thing you've got going here, but I think your slime needed a lot more time in the oven.

For one thing, you left your debug controls in the game (pressing W shrinks the slime and softlocks the game, and pressing Q grows the slime and eventually *crashes* it), and the *actual* controls, which are somewhat unintuitive, aren't posted anywhere on the Ludum Dare entry page or in the game itself - after softlocking the game three or four times, I finally found the controls hidden on the Itch.io download page.

As for the actual gameplay...as noted, it basically plays itself after a while (assuming you don't accidentally break the game trying to use WASD controls). It's pretty clear from the filename that you were going for a Katamari Damacy-like, but I think it really misses the mark on that.

You really should've passed this game in front of the eyes of a few testers before releasing it.

(Also, not to be petty, but your big animated GIF banner misspells the game's name.)
CodeRaurus
13. Oct 2024 · 11:43 UTC
Art looks good. The game feel very unintuitive other wise, unfortunately. Lack of any instructions (in game, here or itch) with the combination of debug tools available makes it pretty harsh when trying to figure out what's going on. There also doesn't seem to be any exit button, unless you fail. This annoyed me a bit. There also seemed to be a score but it wasn't showing for me in the UI anywhere.

I do feel the music fits and you have captured the essence of the theme well.

Regardless, ambitious and good effort. Good work!
Sasha20
13. Oct 2024 · 21:16 UTC
It's an engaging game with an excellent theme and a visual style that’s just as impressive. God Job!
LDJam user 395766
16. Oct 2024 · 17:21 UTC
So sad that the game got bugs, i didn't have to move to grow and them it crash :'(, but graphics are so cool and the music too.
asfdfdfd
18. Oct 2024 · 15:09 UTC
MLEEEEEEEEEEEEEEEMM
drinkycode
19. Oct 2024 · 05:53 UTC
Definitely got the softlock when growing too large like others have said. The art is really cute, but I do think there could be a little more lerping between movement targets, as a whole it feels very jumpy when the slime "snaps" onto the targets or its own lure in a way that doesn't feel good. The sense of scale as your grow is nice though, I wish your enemies also scaled with you too since at a certain point the game just ends up playing itself. Still nice work to the team!