tiny villages by OldDog
This is a survival, resource-gathering, building, and defense game. There are two types of resources in the game: wood and gold. You need to collect them to construct your buildings and recruit your fighters. Monsters will periodically attack, and you must defeat them to protect your village
how to play:
1 click tree to get wood,click wood to collect
2 click mine to get ore,click ore to collect
3 click units on the right to generate
4 protect yout village with soldiers
5 press right mouse button to move camera to left or right

| Link | https://bananadog1218.itch.io/tinyvillages |
| Original URL | https://ldjam.com/events/ludum-dare/56/tiny-villages |
Ratings
| Overall | 45th | 4.034⭐ | 91🧑⚖️ |
| Fun | 18th | 4.15⭐ | 92🧑⚖️ |
| Innovation | 202th | 3.189⭐ | 92🧑⚖️ |
| Theme | 309th | 2.588⭐ | 93🧑⚖️ |
| Graphics | 65th | 4.027⭐ | 93🧑⚖️ |
| Audio | 64th | 3.715⭐ | 88🧑⚖️ |
| Humor | 132th | 3.219⭐ | 82🧑⚖️ |
| Mood | 98th | 3.655⭐ | 89🧑⚖️ |
| Given | 28🗳️ | 35🗨️ |
I don't understand how you can make that in less than 48h!
I've just played 10 minutes, I need to finish my game before the dead line, but I'll come back, this is really a nice entry!
Pretty addicting clicker :D
Good job with the look/feel and how addicting the game is. :)
Loved it! Great difficulty level overall and the final exponential explosion was pretty rewarding. Last couple nights were the only ones when I didn't struggled to stay alive and had to do some manual clicking.
As comments that might be helpful:
- it was at first hard to realise that the top icons were tabs, maybe the typical tab shapes would make it easier to tell apart
- i never used more than the first tree
- would be cool to just have an exponentially growing monster strength that lasts forever, instead of only 8 nights, so we could try to reach the max amount possible
I really enjoyed it! Both challenging and fun. I'm impressed that you reached this level of polish in Compo - well done!
Recommend to add enemy nest that play should destroy with its army as level goal.
Amasing concept!
Great job making this in 48h!
直接幻视指尖无双(手动狗头)
Nice set of mechanics and improvements.
For compo you seem to be missing the source code !
You used the Unity engine, but what other tools for graphics, music, sound ...
Haven't you missed to publish the source code? (compo)
Keep up the good work 👋🙂
,
I'm unsure how it fits the theme though but I suppose it's optional.
The gameplay loop felt well balanced, good job getting a good feel for that in such a short time. The only thing I'd change is maybe start the player with some resources or villagers so you don't have to click so many times right away. It's a minor issue though, the gameplay loop was well made.
Keep up the good work!
Great job guys!


Would you mind providing the source as per COMPO rules?
Well done!
最好把音乐和图片也按规定提供一下source,不然有点违规。。
very good stuff, artwork is super cute too
The tabs for production need something to show that they are tabs. It took a while to realise you need to click them to build other things.
I one bug though, at some point one of the monsters didn't die at night. It's lives were drained but it kept exsisting and destroyed my buildings through the day while my soldier and archer just watched.

I would definitely keep playing but I have to rate more games. nice!
This is about the time were my computer gave up. Gotta love that
Not super convinced on the theme I feel like that aspect could have been pushed further, even the creatures and people all looked regular size, so a bit disappointed by that. I think you could have gone down a few other routes to push that theme further.
Obviously the balance is a bit off (game jam), but that kind of made it even more fun.
Reminds me of a mix between Kingdom and cookie clicker, super satisfying game, I would love to see it expanded upon.
The art is really pretty, I love the hand-drawn aesthetic and the little animations are quite nice.
Good job, I love this game - I'd definitely play again!
The visuals were nice and clear and the gameloop works well with buildings, new persons and upgrades.
The UI on the right side was sometimes blocking important parts of the screen, so I accidently clicked on it (I know you can move the camera, but still).
Even though I tried to think about a connection to the Game Jam theme, I can't find it.
It's cool, that you have a day and night transition including battle music.
The difficulty was also very good. Not too hard, but you had to put effort in it to survive.
It's a very polished game for 48hours. Congrats. And of course I also played after the ending and at the moment of this GIF it was still very smooth. ;)
