Shrink & Slime by Xwilarg
A hapless scientist and his slimy companion are testing his shrink ray when suddenly they have to deal with his messy room from a new angle. Tiny creatures who were previously just nuisances are now a big problem. Help our scientist get to the growth gun on the table to restore order and size.
Controls: - WASD: Move - Left click (maintained): Shoot - Right click: Send slime - Double right click: Recall slime - Spacebar: Jump - Shift: Run
| Link | https://github.com/Xwilarg/ShrinkAndSlime |
| Original URL | https://ldjam.com/events/ludum-dare/56/shrink-slime |
Ratings
| Overall | 695th | 3.389⭐ | 29🧑⚖️ |
| Fun | 815th | 3.054⭐ | 30🧑⚖️ |
| Innovation | 424th | 3.444⭐ | 29🧑⚖️ |
| Theme | 150th | 4.161⭐ | 30🧑⚖️ |
| Graphics | 746th | 3.315⭐ | 29🧑⚖️ |
| Audio | 625th | 2.769⭐ | 28🧑⚖️ |
| Humor | 248th | 3.577⭐ | 28🧑⚖️ |
| Mood | 593th | 3.464⭐ | 30🧑⚖️ |
| Given | 33🗳️ | 33🗨️ |
One small thing, I had an issue where I my controller was constantly drifting left. Not sure if anyone else had something similar, this was while playing in a web browser.
Was kind of hard to make slime follow me. I got it that it can teleport but it's still not perfect.
Great game! I'd like to see it grow and blushing rats are a nice touch!
The goal of the game is to find a mouse?
I guess I had to make the slime eat all the sheep, but he couldn't get up on the bed :(
Anyway, this is a very interesting idea and a great interpretation of the theme. By the way, how did you even think of making a mouse that shoots rockets?
Things I liked:
* Novel gameplay idea with shrinking enemies so the slime can gobble them up
* Design of the animals
* Design of the setting with everything being large
Things I wish were improved / different:
* I felt like if I shrink enemies enough I should be able to stomp them without taking damage.
* Not sure if it bugged but were the rockets suppose to do damage or push you back or something? They felt under utilized.
* Slime got stuck and the recall sometimes did not seem to work.
* Difficulty - it felt a little too simple/easy
* Mouse aiming felt too sensitive with no options to change.
* Also wished there was volume slider for the music it was a little too loud initially and had to use the windows volume slide to adjust.
Overall a solid entry and I really like the gameplay ideas that were put out. As well as the general feel of the world in which you play.
@game-dynasty The goal is to make your slime eat the mouse, it's quite glitchy but if you try to get as close as you can eventually it'll work
For the mouse itself, I think it was the idea of our game designer so I can't say too much on my side, but when I saw the model I was like "wow I need to make so this thing is shooting missiles like crazy"
@surfa You have a lot of great points that we sure would have loved to improved! For the missiles themselves, they should damage you if you collide with them
I enjoyed the shrinking gun and the way you proceed through the levels. The design of the enemis was also very cool! I probably wish to have some sound effects as you interact with the objects though!
I was also not sure if you needed the slime to accompany you, maybe you could do all that just by yourself, both shrinking and defeating enemies :) And those huge rockets launching from the small launchbad after you shrank it looked a bit weird :D maybe the rockets could also become smaller?
Great job!
- I found the slime frustrating to deal with, in particular trying to get it up the ramp leading to the book before the rat missile launcher. I was able to eventually to get it to clip under the small opening beneath, but then it got stuck.
- I missed the HUD elements the first time I played - they're too far apart from each other, and not where the player would naturally look.
- Running out of energy for the shrink ray was frustrating, since the only way I could figure out to replenish it was to wait as it very slowly recharged. Felt like it either needed to recharge faster or another mechanism replenish ammo, like the slime eating something.
- Given its importance, I think a little time should be spent improving the graphics of the shrink ray so it is more than just a flat blue beam.
- For the transitions in the intro, I'd recommend registering a click anywhere rather than requiring the player to click on the buttons. Simpler to implement and more intuitive.
- I was confused by the flow of the intro graphic - it doesn't seem to read top to bottom, left to right, like I would expect.
@ninjavitis For the energy part, your energy does indeed increase when the slime consume enemies