Miba - Mini Battle Arena by lobbienjonsjii
I've been playing a lot of Deadlock and really enjoyed it so now my head is full of mobas. Destroy enemy towers(blue), kill enemies and farm gold in the farming locations to buy upgrades. You win after destroying all towers. You lose if the enemies destroy yours. Careful, the enemies also grow larger in numbers over time. Controls: Just click on your monsters (blue) and tell them where to go.
| Link | https://github.com/lobbienjonsji/MibaSourceCode |
| Original URL | https://ldjam.com/events/ludum-dare/56/miba-mini-battle-arena |
Ratings
| Overall | 1000th | 2.912β | 19π§ββοΈ |
| Fun | 951th | 2.816β | 21π§ββοΈ |
| Innovation | 758th | 3.028β | 20π§ββοΈ |
| Theme | 718th | 3.447β | 21π§ββοΈ |
| Graphics | 953th | 2.417β | 20π§ββοΈ |
| Audio | 571th | 3.026β | 21π§ββοΈ |
| Humor | 751th | 2.632β | 21π§ββοΈ |
| Mood | 1007th | 2.667β | 20π§ββοΈ |
| Given | 15π³οΈ | 9π¨οΈ |
This is my first attempt:
https://youtu.be/cQfNMnd0Ph0
While exploring the upgrades, the last option seemed the strongest, so I saved up for it. However, thereβs a lack of visual feedback during attacks, which made it difficult to tell if my units were actually hitting the enemies. Additionally, a respawn timer for my monsters would be helpful to track the pace of the battle.
With some tweaks in these areas, the experience could become much more engaging!