Miba - Mini Battle Arena by lobbienjonsjii

[raw]
made by lobbienjonsjii for Ludum Dare 56 (JAM)

I've been playing a lot of Deadlock and really enjoyed it so now my head is full of mobas. Destroy enemy towers(blue), kill enemies and farm gold in the farming locations to buy upgrades. You win after destroying all towers. You lose if the enemies destroy yours. Careful, the enemies also grow larger in numbers over time. Controls: Just click on your monsters (blue) and tell them where to go.

Ratings

Overall 1000th 2.912⭐ 19πŸ§‘β€βš–οΈ
Fun 951th 2.816⭐ 21πŸ§‘β€βš–οΈ
Innovation 758th 3.028⭐ 20πŸ§‘β€βš–οΈ
Theme 718th 3.447⭐ 21πŸ§‘β€βš–οΈ
Graphics 953th 2.417⭐ 20πŸ§‘β€βš–οΈ
Audio 571th 3.026⭐ 21πŸ§‘β€βš–οΈ
Humor 751th 2.632⭐ 21πŸ§‘β€βš–οΈ
Mood 1007th 2.667⭐ 20πŸ§‘β€βš–οΈ
Given 15πŸ—³οΈ 9πŸ—¨οΈ

Feedback

LDJam user 305869
07. Oct 2024 Β· 18:53 UTC
Not sure I've ever seen a MOBA before in LDJam. It's a bit frustrating to control but it's also very charming.
Jadith
07. Oct 2024 Β· 22:10 UTC
I love the sound effects. My little blue guy was getting bullied into the AOE zone which I did not realize right away. Excellent foundation for a moba!
A Priori
08. Oct 2024 Β· 01:15 UTC
Never played a MOBA before but I enjoyed what I played! Cool magnifying glass effect, too!
icxon
09. Oct 2024 Β· 20:17 UTC
This is so sweet and brings so many memories of me trying replicate "3 corridors" in StarCraft 1 map editor long time ago; I was not sure that all the towers are enemy towers and lost my initial army immediately; Was not able to recover from that, but I see how I can win this if I try it one more time; Also all the sounds are seems to be playing left ear only, could be a recording or export issue with the media files.

This is my first attempt:

https://youtu.be/cQfNMnd0Ph0
oysterhey
14. Oct 2024 Β· 14:02 UTC
Nice job making something tough like this in such a short amount of time! I found the units kind of hard to control, but I still see the base of something really cool here. Nice work!
Exa
15. Oct 2024 Β· 07:19 UTC
Nice game,very interesting plot!!!!Nice job!!!!
LDJam user 5143
18. Oct 2024 Β· 14:56 UTC
I was intrigued by the game, but I ran into a few issues. Initially, the game launched in a quarter of the screen, making it hard to click on both friendly and enemy units accurately. I also struggled to figure out the gameplay at first, clicking around aimlessly without clear direction, and by the time I understood, my towers were already destroyed.

While exploring the upgrades, the last option seemed the strongest, so I saved up for it. However, there’s a lack of visual feedback during attacks, which made it difficult to tell if my units were actually hitting the enemies. Additionally, a respawn timer for my monsters would be helpful to track the pace of the battle.

With some tweaks in these areas, the experience could become much more engaging!