Tiny Legion by Pedryx
Play in HTML on itch.io.
Story
The world has fallen into chaos, overrun by tiny, mutated creatures resembling animals. Amid the turmoil, you’ve rediscovered ancient handling skills, granting you the ability to control your own army of these tiny creatures. Can you command them to victory against the enemy armies and restore balance to the world?
Description
The game is structured into rounds. You begin with two species, and every two rounds, you gain access to a new species. Each species comes with unique stats and abilities. You can combine species to create new ones, which inherit random stats and skills from their parents, with a small chance of mutation. In each round, you’ll face a random enemy army, with their difficulty increasing as the rounds progress.
Game Modes
- Normal: Win by defeating enemies through to round 10.
- Infinity: Survive for as many rounds as possible with no set victory condition.
Unfinished Features
- Game balance
- Magic abilities & mana system
- Creature AI customization and additional AI types
Ratings
| Overall | 294th | 2.875⭐ | 22🧑⚖️ |
| Fun | 278th | 2.8⭐ | 22🧑⚖️ |
| Innovation | 156th | 3.375⭐ | 22🧑⚖️ |
| Theme | 253th | 3.15⭐ | 22🧑⚖️ |
| Graphics | 308th | 2.35⭐ | 22🧑⚖️ |
| Audio | 234th | 2.625⭐ | 22🧑⚖️ |
| Humor | 250th | 2.368⭐ | 21🧑⚖️ |
| Mood | 293th | 2.55⭐ | 22🧑⚖️ |
| Given | 14🗳️ | 11🗨️ |
I _did_ like exploring trying to build the combinations that I thought _might_ be more effective
A couple of nuances that interfere with the game. It is not clear what happens during breeding. There are a lot of numbers that are impossible to remember in order to understand what exactly has changed and is it good, or not. There are no restrictions on breeding, although it seems that the more you breed, the stronger the unit becomes on average, it turns out that you can simply overfarm. But clicking for a long time without fighting becomes boring.
Good job!