Tiny Trooper by Juutis
Dave is a tiny soldier fresh from the commando academy. Help Dave navigate through the perilous lands and defeat the evil enemies.
Instructions inside.
Note: you might want to deploy covert tactics. Not every enemy needs to be killed. The structures are also destructible so you can carve your own way if the existing avenues are too hot.
| Controls | |
| ---------| -----|
| WASD / Arrow keys | Move |
| X or , (comma) | Shoot |
| Z or . (period) | Switch weapon |
| 1, 2, 3 | Switch weapon |
| M or TAB | Show map |



| Link | https://github.com/Juutis/LD56 |
| Link | https://juutis.github.io/LD56/ |
| Original URL | https://ldjam.com/events/ludum-dare/56/tiny-trooper |
Ratings
| Overall | 71th | 3.85⭐ | 32🧑⚖️ |
| Fun | 74th | 3.75⭐ | 32🧑⚖️ |
| Innovation | 211th | 3.15⭐ | 32🧑⚖️ |
| Theme | 185th | 3.533⭐ | 32🧑⚖️ |
| Graphics | 96th | 3.85⭐ | 32🧑⚖️ |
| Audio | 72th | 3.667⭐ | 32🧑⚖️ |
| Humor | 188th | 2.821⭐ | 30🧑⚖️ |
| Mood | 82th | 3.733⭐ | 32🧑⚖️ |
| Given | 30🗳️ | 37🗨️ |
But seriously, great work! This is awesome!
I also feel like the player has a bit too much health.
This was really great! Congrats!
But overall I really like it and I think it's a good foundation for a cool game right there! Good job! :)
The one thing that I didn't like as much is the controls, I see no real reason for not having the typical WASD (not steering or something) + mouse to aim and shoot. The controls feel like moving a tank here, and the game is hard: not because of its enemies or levels, but because of its control, so when you lose you kind of blame it on the controls.
Still an innovative entry with tons of potential!
The controls were very bad, but I actually think it made the game better in a wierd way. Mouse aiming is so easy in a top down shooter, so the keyboard aiming added more interest and difficulty. And for a short game it didn't become too annoying.
One thing I might change is to add a bit of hit detection behind the bullet. Otherwise, the bullets spawn on the other side of the enemy when they're right next to you.
The music and graphics gave the game a really cool atmosphere, and I liked how the music was understated enough not to feel repetitive after playing for a few minutes.
The retro graphics and audio have a very cool vibe together. The gameplay is fun. A strong point is that you have introduced a tutorial part. Good entry! :)
finished the game, liked the map design, where you gave options to shoot the walls to get a sneaky way around some guards. 2 different type of enemies were great, really satisifying when they break into bits after shooting. Liked the bopping hopping movement.
Sounds were good, the music was moody and fitting and despite it being the same loop it didn't got annoying for the time being.
Mission Briefing was fitting, the Missions were fitting with that assasination goal at the end.
Like most ppl here commenting, the turn speed was too fast, I had to adjust "tip" the left and right (A&D) to get the shot aligned - but even more satisfying to get a bunch of enemies with one sniper shot :id:
Not to boast but I beat the entire game with pistol only, was a fun experience trying to not get swarmed and lose all my HP in the later levels
@alexis8: the key for shooting is X or , (comma). It's explained in the tutorial in the beginning but I guess I should've made it more obvious. :sweat_smile: