Tiny Car by Baturinsky

[raw]
made by Baturinsky for Ludum Dare 56 (COMPO)

This game is an experiment with the drastic and dynamic change of the scale. In the process of the game you will be reduced to one millionth of your original size - and then grow back, on the several occasions.

In this game, "Tiny Creature" is an anomaly that makes everything around it - including you - the smaller the closer you are to itизображение<em>2024-10-07</em>003432161.png.

You control (with WASD/Arrows and Space for handbrake) a car that can function even in such tinified state, and your task is to collect such creatures as fast as possible.

TIP: Area around the anomalies can be easily located by the tiny object around it (like around the one that is initially marked).

WARNING: Around the anomalies, car can be hard to handle, especially, as you move TO the anomaly, as the car retains the inertion of speed that it had when it was bigger. Also, there are secondary anomalies around the main one, which harms the vision and handling.

The program itself is tiny as well - just 5kb zip file.

I have used the slightly modified xem's tiny 2d physics library - about 1kb zipped, handles radical scale change quite well. https://github.com/xem/mini2Dphysics

Ratings

Overall 148th 3.574⭐ 29🧑‍⚖️
Fun 147th 3.426⭐ 29🧑‍⚖️
Innovation 16th 4.296⭐ 29🧑‍⚖️
Theme 68th 4.019⭐ 29🧑‍⚖️
Graphics 207th 3.296⭐ 29🧑‍⚖️
Humor 259th 2.271⭐ 26🧑‍⚖️
Mood 231th 3.06⭐ 27🧑‍⚖️
Given 23🗳️ 20🗨️

Feedback

coltonphillips
07. Oct 2024 · 01:02 UTC
Insane! For me, the speed and turning speed are too high for me to handle. This is a successful experiment! It's so buttery smooth!
hotaloca
07. Oct 2024 · 13:24 UTC
First of all very nice idea. I like that you drive into the details... Driving the car was a bit like driving on ice, it was relatively difficult for me to control. Found the first creature and the question mark guided me well, but then i could not find the second creature... Did not find it.
LDJam user 314045
07. Oct 2024 · 13:25 UTC
Good mechanic! I like the trail. Nice game.
Human Writes Code
08. Oct 2024 · 08:01 UTC
Wow! This has a lot of cool stuff going on. The use of scaling is awesome and suits the theme really well. I love the tyre tracks from the car, too. I have to admit, I only managed to find the first tiny creature. I guess I'm not a great tiny creature hunting agent. I'm also an absolutely awful driver.

Good job!
SdCorpse
10. Oct 2024 · 13:19 UTC
There are much cool stuffs here! But movement is very difficult.
crcdng
10. Oct 2024 · 13:38 UTC
Nice 'Absolute Drift' variant with a twist, controls obviously take some time to learn. I like the minimal aesthetics and it makes me want to revisit, especially when audio is added.
🎤 Baturinsky
12. Oct 2024 · 19:25 UTC
@coltonphillips @hotaloca @pedryx @human-writes-code @sdcorpse @crcdng

Thanks for playing! Yes, controls are a bit of "on the ice". I have concentrated on making it more consistent regardless of the scale, and neglected a bit to tune it in the "normal" scale.

If you had difficulties finding other anomalies - they ca be found by the distinct pattern of obstacles around them.
LDJam user 352490
12. Oct 2024 · 23:56 UTC
The way the world expands as you get deeper into the cluster of shapes is mesmerizing, and I love how all the lines and art start to flutter and align to the grid when you get really close. It creates a really chaotic mood. Floating point imprecision as an art style is something I've never seen before, and it's awesome.
Yoav Kagan
13. Oct 2024 · 15:16 UTC
Cool concept! I really enjoyed the hand break.
I did however found myself wandering around, more distinctive symbols to mark the locations would have helped.
Overall great job!
RickSquanchez
14. Oct 2024 · 05:54 UTC
the way the game plays with scale is really cool
ditam
14. Oct 2024 · 06:58 UTC
Very smooth driving, albeit a bit hard to control. The fractal space is very interesting and makes for a cool atmosphere.

I think when you're backing up, left and right should be reversed so that your car behaves more like a real car. This was my only frustration with the controls.
Tetrergeru
14. Oct 2024 · 20:29 UTC
Wow! Such a cool concept! I liked how smooth the car scales! Finding creatures was pretty hard (my result was 13 minutes :sweat:, hope it's not THAT bad), but that was very fun nevertheless!
Paul-Maxime
15. Oct 2024 · 16:26 UTC
The car goes way too faaaaast AAAAAAAAAAAAAAAAAAAAA-

(no, seriously, the car turns too quickly and when we approach a tiny creature, even if we brake as hard as possible, we have to hit a wall due to how fast we're going)

The idea is great tho, approaching anomalies and discovering more map feels good!

Adding our current size to the UX would be nice: either something like `1.0x -> 0.9x -> 0.1x...` or something like `2m -> 1m -> 50cm -> 1mm...`. That way, we easily know how far from the _normal space_ we are.
🎤 Baturinsky
19. Oct 2024 · 16:07 UTC
@sudocoffee I see you get it! Yes, foating numbers can act very interesting "around the edge", and that can be used and explored. I wonder if other floating number artifacts can be exploited as gameplay/flavor elements...
🎤 Baturinsky
19. Oct 2024 · 16:09 UTC
@paul-maxime You are right, I had the scale displayed along with the other numbers, but removed all of them in release. I should have kept indicators of scale (and may be some other, like coordinates and speed).
Ang Parodi
19. Oct 2024 · 18:18 UTC
That's awesome and really really original idea. Cool
henk
19. Oct 2024 · 18:47 UTC
It took me around 12 minutes to beat. The physics feels rock-solid, which is
pretty surprising when you consider the scaling mechanic. It would have been nice to
have a climax to all the build-up of having stuff shake like that. Like an explosion
or something.
silkworm_sweatshop
19. Oct 2024 · 21:50 UTC
Really cool zoom effect. The feel of the car speeding up as it zooms in because of the perspective change is a nice touch. While it takes some time to get used to the slippery controls they are pretty satisfying.
Geckoo1337
21. Oct 2024 · 12:49 UTC
Impressive gameplay with an interesting mechanic. I drove my car, but I did not expect any scale change. So I have understood that the map is infinite. The zoom effect is really cool. The movements are smooth, and the controls work well as expected. The minimalist aesthetic is gorgeous. A solid entry. Well done ++
Daniel Alhadeff
21. Oct 2024 · 16:16 UTC
That zoom mechanic is really cool and an awesome way to incorporate the theme!

Also, I'm really curious, how did you implement the scaling mechanic? Is the car actually shrinking?

I really enjoyed this, would love to see it quickly polished up and put on Steam!
zimny11
24. Oct 2024 · 14:31 UTC
Nice game! As other pointed out the car is a bit too fast. I also cannot handle well any shaking on the screen, so being near creatures was hard for me. But, the idea of the game is really cool and it was fun to drive when the camera started to zoom in! Well done!
🎤 Baturinsky
25. Oct 2024 · 16:42 UTC
@daniel-alhadeff yes, car is actually shrinking and it's physical parameters are changing, while the rest of the scene is static.