Tiny Escape by Loig

[raw]
made by Loig for Ludum Dare 56 (COMPO)

After the destruction of their home by violent bees, a group of tiny people try to reach a safe place. Tiny Escape is a mouse-controlled puzzle game built with Ebitengine. Music was made thanks to Strudel.

The only thing I did not do by myself is the font.

screen1.png

screen2.png

screen3.png

Ratings

Overall 125th 3.635⭐ 28🧑‍⚖️
Fun 125th 3.519⭐ 28🧑‍⚖️
Innovation 133th 3.519⭐ 28🧑‍⚖️
Theme 138th 3.731⭐ 28🧑‍⚖️
Graphics 214th 3.25⭐ 28🧑‍⚖️
Audio 105th 3.48⭐ 27🧑‍⚖️
Humor 124th 3.25⭐ 26🧑‍⚖️
Mood 177th 3.3⭐ 27🧑‍⚖️
Given 23🗳️ 27🗨️

Feedback

Daff
07. Oct 2024 · 20:48 UTC
Oh! This is interesting, I like it! I love puzzles. Our game is a bit similar.
Dfyzet
07. Oct 2024 · 20:53 UTC
![photo_2024-10-07_23-50-52.jpg](///raw/6a1/94/z/66be7.jpg)

Firts try lets gooo!
Love it. Simple but at the same time very interesting. It's easy to understand without words and gets progresively more complicated - very cool!
quasilyte
07. Oct 2024 · 23:12 UTC
![Screenshot_2024-10-08_03-08-44.png](///raw/53b/b5/z/67859.png)

One thing I would like to have is a restart level button, because sometimes you want to experiment with a level more before commiting. :)

The voice lines (and the sound effects in general) are very cure. :D
I'll also check out Strudel as I failed to create any music for my game using my own methods (e.g. MilkyTracker).

Btw, I also used Ebitengine for my game. :D
lantto
09. Oct 2024 · 11:24 UTC
I didn't fully understand the behaviour of different enemies but I still found it fun to try to get as far as possible. I can imagine this being a great mobile game. I especially liked the sound effects!
LDJam user 384191
09. Oct 2024 · 11:48 UTC
![Screenshot 2024-10-09 at 13-34-21 Tiny Escape by Loïg.png](///raw/fbc/d5/z/6840c.png)
Good puzzles. There's a lot of mechanics to keep in mind, (visibility, terrain, enemy movement...), but you did a great job at introducing them one level at a time. Also having to balance food, movement and people add another layer of complexity, and the way everything fits together is really impressive!
It would be interesting to see how these ideas could be explored further!
dhim
09. Oct 2024 · 12:10 UTC
Allez, On y va!
So cute.
Nice puzzle game, I like the balance of two energy levels (food/people) being able to sacrifice one of them but being able to continue on levels is a very nice take on the puzzle game. Winning the war over each battle.
I really love How you introduced each game mechanism in a show dont tell manners, very well done!
chariospirale
11. Oct 2024 · 10:41 UTC
Very fun ! And I love the art.
DocGeraud
11. Oct 2024 · 12:19 UTC
Really cool game, love the art style and the sounds!
Harmadillo
11. Oct 2024 · 16:35 UTC
Good puzzle game with a nice variety of mechanics. Graphics look good too. An option to restart a level and restart level on death would be nice.
LDJam user 398588
11. Oct 2024 · 16:38 UTC
Fun and easy to get into, I liked it !
BestJess
11. Oct 2024 · 16:49 UTC
Very well done! The early levels teach mechanics in a nice gradual way, and the puzzles are satisfying and interesting. I did die on the last level and wished I could restart just at that level, because going through the first 14 again didn't seem fun, but overall I was very impressed! The sound effects especially are fun :)
paulhocker
12. Oct 2024 · 21:10 UTC
Very nice puzzle game that made good use of the theme. I really liked the different obstacles and other creatures that interacted with.
M2tias
18. Oct 2024 · 19:51 UTC
Ooh, I love the click when you hover the hexes. There's just something so nice about it. Pretty well made puzzle game. Too bad it ends just when it has taught you all the mechanics. One or two really puzzling levels would have made it perfect. On the other hand I was just about to run out of my folk so even one more level would have probably been a game over. Graphics were so nice too. Making a game with Go and using a live coding platform for music is pretty crazy! Good job!
vfqd
20. Oct 2024 · 19:46 UTC
This is great! I really liked how small the people felt
dp3rucha
23. Oct 2024 · 18:20 UTC
Liked the noiseswhenmovingand the clever mechanic presentation. GJ!
🎤 Loig
26. Oct 2024 · 13:25 UTC
Thanks everybody for trying the game and for your comments!

@quasilyte @harmadillo @bestjess indeed, a restart button could have been a good addition. However, as you lose people and food over time it was not obvious how to implement it: it could bring back to the start of the level in the same state that you started it before… but maybe this state is so that it is not possible to finish the level, or maybe it will prevent you to solve a later level.

@m2tias I agree with you, after teaching the mechanics, having a few more real levels would have been good. However, I did not manage to make it in time for the deadline. In fact, I am not sure the mechanics would allow for interesting levels… but when I realized it it was a bit late to change everything.