Tiny Escape by Loig
After the destruction of their home by violent bees, a group of tiny people try to reach a safe place. Tiny Escape is a mouse-controlled puzzle game built with Ebitengine. Music was made thanks to Strudel.
The only thing I did not do by myself is the font.



| Link | https://github.com/loig/ld56 |
| Link | https://loig.itch.io/tiny-escape |
| Original URL | https://ldjam.com/events/ludum-dare/56/tiny-escape-1 |
Ratings
| Overall | 125th | 3.635⭐ | 28🧑⚖️ |
| Fun | 125th | 3.519⭐ | 28🧑⚖️ |
| Innovation | 133th | 3.519⭐ | 28🧑⚖️ |
| Theme | 138th | 3.731⭐ | 28🧑⚖️ |
| Graphics | 214th | 3.25⭐ | 28🧑⚖️ |
| Audio | 105th | 3.48⭐ | 27🧑⚖️ |
| Humor | 124th | 3.25⭐ | 26🧑⚖️ |
| Mood | 177th | 3.3⭐ | 27🧑⚖️ |
| Given | 23🗳️ | 27🗨️ |
Firts try lets gooo!
Love it. Simple but at the same time very interesting. It's easy to understand without words and gets progresively more complicated - very cool!
One thing I would like to have is a restart level button, because sometimes you want to experiment with a level more before commiting. :)
The voice lines (and the sound effects in general) are very cure. :D
I'll also check out Strudel as I failed to create any music for my game using my own methods (e.g. MilkyTracker).
Btw, I also used Ebitengine for my game. :D
Good puzzles. There's a lot of mechanics to keep in mind, (visibility, terrain, enemy movement...), but you did a great job at introducing them one level at a time. Also having to balance food, movement and people add another layer of complexity, and the way everything fits together is really impressive!
It would be interesting to see how these ideas could be explored further!
So cute.
Nice puzzle game, I like the balance of two energy levels (food/people) being able to sacrifice one of them but being able to continue on levels is a very nice take on the puzzle game. Winning the war over each battle.
I really love How you introduced each game mechanism in a show dont tell manners, very well done!
@quasilyte @harmadillo @bestjess indeed, a restart button could have been a good addition. However, as you lose people and food over time it was not obvious how to implement it: it could bring back to the start of the level in the same state that you started it before… but maybe this state is so that it is not possible to finish the level, or maybe it will prevent you to solve a later level.
@m2tias I agree with you, after teaching the mechanics, having a few more real levels would have been good. However, I did not manage to make it in time for the deadline. In fact, I am not sure the mechanics would allow for interesting levels… but when I realized it it was a bit late to change everything.