Nano Commando by ferelily

[raw]
made by ferelily for Ludum Dare 56 (JAM)

Welcome to Nano Commando!

In this game, you play as an experimental robot which can integrate itself with biological cells. Green cells provide protection. Red cells provide you with firepower.

Controls:

W A S D = move Q E -or- left & right arrow keys = rotate

How long can you survive?

Credits:

Justin Law - Programming, Organization Rene Schwartz - Programming Si Li - Art, Programming UI Design - Charlie Wilkinson Music - Nephenee Rose SFX - Chris Altoft

Ratings

Overall 723th 3.368⭐ 21🧑‍⚖️
Fun 685th 3.237⭐ 21🧑‍⚖️
Innovation 420th 3.447⭐ 21🧑‍⚖️
Theme 334th 3.921⭐ 21🧑‍⚖️
Graphics 516th 3.711⭐ 21🧑‍⚖️
Audio 418th 3.368⭐ 21🧑‍⚖️
Mood 549th 3.5⭐ 20🧑‍⚖️
Given 27🗳️ 12🗨️

Feedback

Supersayafynn
07. Oct 2024 · 22:37 UTC
I managed to survive for 3min20sec! But I'm sure with an actual strategy when picking up modules you could hold out for about 10 minutes. Great soundtrack and trippy background art!
Tori
07. Oct 2024 · 22:40 UTC
It's a great entry, as soon as i die i want to start again, which is telling. I love what you did with the gameplay it's not too complicated but still a bit demanding. great work !
Gaalsien
07. Oct 2024 · 22:41 UTC
Interesting gameplay idea!
Shiiro 10psi
07. Oct 2024 · 23:39 UTC
Survived for 3:44. This was fun to play. It seemed like I stopped being able to rotate as I gained more parts.
kscerri
08. Oct 2024 · 23:44 UTC
Didn't quite understand the gameloop. Am I meant to pick up other pieces, why are there other robots floating around? Maybe you could add some more instructions to explain it? Other than that, I liked the visuals and audio design! :)
mttt322
09. Oct 2024 · 15:17 UTC
The controls were quite challenging to master, but I have to give credit for the impressive mechanics and unique concept!
NikitaStarostin
09. Oct 2024 · 19:09 UTC
AWESOME GAME!!! 10/10 PERFECT IDEA AND REALIZATION!!! WOODS!
rosypenguin
10. Oct 2024 · 18:24 UTC
What a great interpretation of the theme, being able to integrate the tiniest creatures into your core character. Wonderful art and sound direction that really puts the player into a nice flow state. I'd recommend a slight pulsing or particle effect on cells knocked off of enemies to indicate that they are safe to pick up.
Bstabuu
12. Oct 2024 · 14:47 UTC
Survived for 9 minutes. At this point I've become a bastion that can just stand there and loot cells every once in a while. The gameplay isn't very challenging but I'd say it matches the overall chill vibe of the game. ![Screenshot 2024-10-12 at 17-43-02 Nano Commando ldjam.com Ludum Dare game jam.png](///raw/40f/a5/z/68aed.png)
Gossian
18. Oct 2024 · 17:26 UTC
Frustratingly addictive! Great graphics, especially the UI. Would have preferred enemy fire to look different than my own fire so it's easier to tell which to avoid or not.
Vittima
19. Oct 2024 · 09:19 UTC
I like the game, interesting idea and very cute drawings!
Surfa
19. Oct 2024 · 18:22 UTC
Overall was a good little game. But I have a few points of things I would of like to see:
* More variety in the gameplay. Potential for different enemies that could pose a larger threat.
* As mentioned before a way to differentiate between the players fire and the enemy fire
* An end screen showing your time and some other interesting stats. Like most pieces attached. Enemies killed etc..
* Bit more feedback in the sound design for when hits connect and pieces are fee to pickup.

Overall was a good game that stuck to a simple core gameplay loop and theme and looked very nice and cohesive. :thumbsup: