Bewildering Battles by Cronno

[raw]
made by Cronno for Ludum Dare 56 (COMPO)

Classically styled turn-based JRPG battles.

Ratings

Overall 246th 3.15⭐ 22🧑‍⚖️
Fun 247th 3.025⭐ 22🧑‍⚖️
Innovation 316th 2.325⭐ 22🧑‍⚖️
Theme 286th 2.925⭐ 22🧑‍⚖️
Graphics 210th 3.275⭐ 22🧑‍⚖️
Audio 147th 3.275⭐ 22🧑‍⚖️
Humor 233th 2.5⭐ 20🧑‍⚖️
Mood 260th 2.9⭐ 22🧑‍⚖️
Given 22🗳️ 8🗨️

Feedback

Ariast
07. Oct 2024 · 03:01 UTC
Great little strategy RPG! You did a fantastic job balancing the game.
leckert
08. Oct 2024 · 05:01 UTC
Very impressive variety for a battle system developed in 48 hours! Lining up a string of attacks and watching them all execute was really satisfying. I also really liked how each party member had a clear personality based on its sprite and moveset! For extra polish, it would be cool to display the effects of debuffs somewhere in the UI -- it wasn't clear whether they stacked or not.
mrs.wheelsx
08. Oct 2024 · 05:43 UTC
Thank you for the try again option lol Challenging and fun! Nice work :)
BangKerpow
09. Oct 2024 · 00:41 UTC
Looks really good and the sound is nice
LDJam user 357656
09. Oct 2024 · 01:29 UTC
A well done JRPG battle system!
PhilStrahl
11. Oct 2024 · 03:38 UTC
Very impressive, wow that's a lot of systems at play! I wish there had been little animation or something similar showing which little creature was getting attacked at a given moment. It got hard pretty fast and the drawings are adorable! :)
Samuel Fine
12. Oct 2024 · 15:12 UTC
Great start! Getting this ready for the Compo is very impressive, though for a game like this I'm curious what another day of development would have resulted in. Would love to see this as part of a full game. :slight_smile:
unpronounceable
13. Oct 2024 · 17:54 UTC
Fun little game. Got to the last boss but gave up after losing a couple times. Ulysses seems to be the linchpin of the party and losing them multiple times in a row means you're generally just waiting to die. This is also the second game written in Rust that I've seen this jam, nice job writing everything from scratch.
milq
14. Oct 2024 · 09:59 UTC
This game really reminds me of the JRPGs from the Mega Drive (or Sega Genesis in the US)! It's genuinely addictive, and I absolutely love this genre. Plus, it's made in Rust! If I had to suggest something, I would have loved to see an introductory story - especially with characters like tiny creatures - right before the first battle to really immerse me in the game's lore or storyline. That being said, I think it's a fantastic game and a solid entry. Great job!
Aspeon
20. Oct 2024 · 18:30 UTC
Impressive work! One small bug I noticed- an enemy's sprite would disappear as soon as the attack that'd defeat them started resolving, before the message that actually said they were KOed would show up.
Itskdog
20. Oct 2024 · 18:43 UTC
Nice battle game. I like how you included many abilities
Frogman
21. Oct 2024 · 20:43 UTC
Managed to defeat the Blood Lord and beat the game! That battle was certainly hard - my strategy ended up being killing the Left Hand asap to stop all healing, then spamming Energize with Ulysses every turn to make sure my characters (almost) never ran out of mana.

Anyway, this was great! I love turn-based JRPG so the combat system here was right up my alley. I enjoyed all the characters sprites and different opponents, although it was a bit hard to understand what each one did - finding enemy healers the hard way was rough, especially during the boss fight. Speaking of which, I did not expect one at all, and it was pretty cool once I figured out how it worked!

The game did feel a bit too random - random enemy attacks, non-perfect accuracy, and worst of all a (seemingly) random turn order, which made strategizing a bit tough at times, and it really sucked when an enemy killed Mr. Blob before it could cast Heal All. I also got softlocked once when Ulysses died while Pinspike had no mana... Lastly, I didn't really understand how effective buffs/debuffs were, how many turns they lasted and whether or not they stacked, so it was hard to use them properly. Still, these are all very understandable balancing issues for a compo entry, and they weren't huge deals.

Overall though, I really enjoyed it! Awesome entry!
Andriana Mantidfly
22. Oct 2024 · 11:19 UTC
It's an interesting idea to make a jrpg, but the whole trouble rests on the visual and musical accompaniment. I am very sorry, but they are weak enough, although it is very interesting to play it.