Bewildering Battles by Cronno
Classically styled turn-based JRPG battles.
| Link | https://gitlab.com/Cronno/LD56 |
| Link | https://cronno.itch.io/ld56 |
| Original URL | https://ldjam.com/events/ludum-dare/56/bewildering-battles |
Ratings
| Overall | 246th | 3.15⭐ | 22🧑⚖️ |
| Fun | 247th | 3.025⭐ | 22🧑⚖️ |
| Innovation | 316th | 2.325⭐ | 22🧑⚖️ |
| Theme | 286th | 2.925⭐ | 22🧑⚖️ |
| Graphics | 210th | 3.275⭐ | 22🧑⚖️ |
| Audio | 147th | 3.275⭐ | 22🧑⚖️ |
| Humor | 233th | 2.5⭐ | 20🧑⚖️ |
| Mood | 260th | 2.9⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 8🗨️ |
Anyway, this was great! I love turn-based JRPG so the combat system here was right up my alley. I enjoyed all the characters sprites and different opponents, although it was a bit hard to understand what each one did - finding enemy healers the hard way was rough, especially during the boss fight. Speaking of which, I did not expect one at all, and it was pretty cool once I figured out how it worked!
The game did feel a bit too random - random enemy attacks, non-perfect accuracy, and worst of all a (seemingly) random turn order, which made strategizing a bit tough at times, and it really sucked when an enemy killed Mr. Blob before it could cast Heal All. I also got softlocked once when Ulysses died while Pinspike had no mana... Lastly, I didn't really understand how effective buffs/debuffs were, how many turns they lasted and whether or not they stacked, so it was hard to use them properly. Still, these are all very understandable balancing issues for a compo entry, and they weren't huge deals.
Overall though, I really enjoyed it! Awesome entry!