SNANT by Cobear25
This is a game about building anthills. It was build in Unity, and the music/sounds in Garageband. I had limited time, so there's really no polish or balance, but I think it's a solid idea and I had fun making it.

| Link | https://github.com/cobear25/snant |
| Link | https://codymace.itch.io/snant |
| Original URL | https://ldjam.com/events/ludum-dare/56/snant |
Ratings
| Overall | 223th | 3.278⭐ | 29🧑⚖️ |
| Fun | 147th | 3.426⭐ | 29🧑⚖️ |
| Innovation | 107th | 3.63⭐ | 29🧑⚖️ |
| Theme | 53th | 4.056⭐ | 29🧑⚖️ |
| Graphics | 273th | 2.833⭐ | 29🧑⚖️ |
| Audio | 173th | 3.167⭐ | 29🧑⚖️ |
| Humor | 254th | 2.326⭐ | 25🧑⚖️ |
| Mood | 226th | 3.08⭐ | 27🧑⚖️ |
| Given | 12🗳️ | 20🗨️ |
I was a bit confused that the top was real-time and the bottom was turn-based, but it works! It's like I need to play the turn based portion frantically to keep up with the real time component.
I played like 4 times before I realized that the map wraps around vertically and horizontally! Once I figured that out I did way better.
The map wrapping was a little confusing at first. It looked like the red ant was teleporting all over the place!
At first i was sceptical of the "turn-based snake" since half of the stakes of the snake game is its fast decigion making, buuut with the whole ant colony defending in real time it combined nicely
Really cool graphics, audio was great and not distracting, as it should be
A very good entry! Especially for a compo!