Mishfu Zoo by impiaaa

[raw]
made by impiaaa for Ludum Dare 56 (COMPO)
  • This is an idle game. Keep it open while judging other games, and check back every few minutes!
  • Mishfu occasionally produce gems
  • Collect gems by clicking on them
  • Use the button in the top-right to exchange gems for Mishtrees
  • Mishtrees produce Mishfruit
  • Mishfu must eat Mishfruit to stay healthy
  • Healthy and mature (4+ minutes) Mishfu may reproduce!

Mishfu are a fictional species I created when I was like 8—just pink/purple furballs with bunny ears. They have eyes but you can't see them under the fur. I know they don't live on Earth but I don't remember the name of the planet.

Ratings

Given 7🗳️ 10🗨️

Feedback

ArcherOfFaith
08. Oct 2024 · 16:07 UTC
Wow, it is really original idea XD I like, that game consists not only from collecting gems, but also some evolution
LDJam user 336676
20. Oct 2024 · 16:13 UTC
this was a neat little idea, the only issue i have with it is that the mishfu stopped producing gems or at least started taking 30 - 40 seconds between them.
Honey Pony
20. Oct 2024 · 16:48 UTC
I like the idea of an idle game that is meant to be played alongside other things you're doing. I tried to play this one alongside some other Ludum Dare games I was playing and writing ratings for, and I did make it for a little while.

I got about 4-5 Mishfus at best (some would often die as the population got larger), and I was able to keep at least one alive as long as I was actively able to check on it.

Unfortunately one of the Ludum Dare games I played did not really leave any time for tabbing back to check on them, and when I came back they had all died. I guess this is because the trees all die and then the Mishfus with them.

I think the rate that you have to check back to really keep them going is too fast to really leave this game idle for a long time, which makes it difficult to play as, say, an ongoing task over a day. I think it would take too much attention to really do it alongside any significantly long task I was trying to accomplish--even playing it alongside writing a Ludum Dare rating made my writing slow down a bit.

I have one minor complaint: Every time you click on the game, it will play something like all the queued sounds from when you last played it, so every time I clicked I would hear the eating sound even when I clicked on a gem (for some reason the gem sound would be suppressed). This might be a tricky interaction with the browser, though--I know browsers often do weird things with sound and it can be hard to put together a clean interaction.

Still, I think that a game that requires attention is itself an interesting premise. Sure, it's been done before, but this game is very needy, IMO, which is a funny property to have. :smile: That is, at least if you want to keep your Mishfus alive.

All told I think this is a nice execution of a more novel premise, and I had fun trying to keep it alive. The feeling that I was about to let all my Mishfu's die if I didn't check on them was a bit stressful, but in a fun way rather than really being a real stress. And I think that's kinda neat -- I'm not sure I've played a lot of games with a "fun stress" before.
johnbrynte
21. Oct 2024 · 21:23 UTC
I think I left it on for almost 2 hours and got 2 thingamobobs! Despite the lack of things to do it actually caught my attention. I was curious to go back to the tab and see how things where going! The way you proposed to play this game is I think the really creative side of this entry, so great work! Hope that you will continue to explore this concept!