Critter Slayer by mode_0x13
This is my first game. It's really simple and I just wanted to finish something over a weekend.
| Web Game | https://snwroozi.itch.io/ldjam2024 |
| Github source with resources | https://github.com/snowr/ldjam_10_2024 |
| Original URL | https://ldjam.com/events/ludum-dare/56/critter-slayer |
Ratings
| Overall | 326th | 2.1⭐ | 22🧑⚖️ |
| Fun | 320th | 2.15⭐ | 22🧑⚖️ |
| Innovation | 324th | 1.95⭐ | 22🧑⚖️ |
| Theme | 289th | 2.9⭐ | 22🧑⚖️ |
| Graphics | 309th | 2.3⭐ | 22🧑⚖️ |
| Audio | 261th | 1.4⭐ | 17🧑⚖️ |
| Humor | 282th | 1.941⭐ | 19🧑⚖️ |
| Mood | 311th | 2.053⭐ | 21🧑⚖️ |
| Given | 26🗳️ | 14🗨️ |
This is a place where both experienced and beginners submit their games, which can be quite discouraging for some people. I don't remember ever making it pass top 10% of the games or so, I usually suck here. :D
If you can take the pride hit while not getting the best scores, it's cool.
Otherwise, don't let it ruin your interest in the game development.
I noticed that the game doesn't have any sounds. Check out sfxr and its clones - it's really a good find for jam games. It allows you to generate dozens of sounds in a matter of 10 minutes. A few pew-pews here and there improve the overall feel of the game. There are web versions for sjxr too (jsfxr or something like that). :)
@candlesan: Thank you. Your game had a neat concept too.
@quasilyte: Yeah I was worried about my ego but really by the end I was just too tired to care about that. All that was left was sense of accomplishment. And people have been super nice here. I was actually going to use JSFXR for the sounds but just ran out of time. Will definitely try to improve that for my next jam. Also, your submission was super impressive!
shoot to the right you never get hit, since the baddies come at you from beneath. I was going to exploit that to get a super high score, but alas! There is no score.
A - Getting it done and staying motivated to pull through on your own
B - Making a web-playable version
C - Balancing it so it doesn't keep spawning hundreds of enemies making the game unplayable
D - Making a well rounded game that works and is playable without (gamebreaking) bugs
There are of course minor things, its nice to have a win condition in a game (if there was one and I just didnt have the skill to reach it, ignore this point lol), and there is no way of respawning except for reloading the webpage. But for 48 hours and the first time around this is impressive, congratulations, excited to see how you'll do next time(s) around!!