Ant Smasher! by cool_purr
Powered By Desmos
The instructions are in the graph!
| The Game! | https://www.desmos.com/calculator/r2itwq0mce |
| Original URL | https://ldjam.com/events/ludum-dare/56/ant-smasher |
Ratings
| Given | 19🗳️ | 6🗨️ |
Powered By Desmos
The instructions are in the graph!
| The Game! | https://www.desmos.com/calculator/r2itwq0mce |
| Original URL | https://ldjam.com/events/ludum-dare/56/ant-smasher |
| Given | 19🗳️ | 6🗨️ |
Sadly the game felt blend without any feedbacks. I also had some trouble with looking up how much gold/health I had. I understand that all these are technical limitation du to the ""engine"" you used, but it still made the game feel boring and repetitive fast.
I also think you should add pictures and instruction here on the ludum dare page : that will motivate more people to play and rank your game :smiley:
The technical feat is impressive, congrats !!!
Ideal TD game (from math perspective).
Had problem with buying tower, sometimes it is activate verticles mode, and i cannot select field to build.
It's clearly technically impressive, since it's made with a tool not designed at all for that task.
Being able to cheat not being a problem, it might be fun too. I mean, you can motherload your way in the sims, and spawn tanks in GTA.
But as it was said, there is no sound, no feedback of any way (like text pop ups or particules to tell you you earn aions).
Also, there is no difficulty at all. I was just destroying everything with 8 towers that I got really early. SO it didn't feel really fun :/ Yet, it is an impressive job I believe.