Ladybird Samurai by ellaris
Fight fly bandits with your trusty slash, it chains as long as there are enemies in range and you keep holding space, but if there are no enemies you could get exhausted from straining your slash.
Perform additional objectives to get more stars and spend them on upgrades.


- Walk with A W S D or arrow keys.
- Hold space to keep slashing enemies in range, each slash takes you a fixed distance towards your enemy, holding your attack without enemies in range causes exhaustion, you have limited amounts of slashes per level.
- Press R to restart a level.
Press Esc key to go back to the menu
Created using GameMaker
- Music done in https://www.beepbox.co
- Sounds generated from https://www.drpetter.se/project_sfxr.html
If you get stuck or want to have fun you can press f12 to unlock all levels and get all the stars.
Fix version fixes the last level challenge, it was uploaded during the submission period.
07/10/24 Added HTML port, available on itch.io
| Source Code | https://github.com/ellaris/LD56 |
| Link | https://ellaris.itch.io/ld56-ladybug-samurai |
| Original URL | https://ldjam.com/events/ludum-dare/56/ladybird-samurai |
Ratings
| Overall | 168th | 3.525⭐ | 42🧑⚖️ |
| Fun | 98th | 3.638⭐ | 42🧑⚖️ |
| Innovation | 91th | 3.713⭐ | 42🧑⚖️ |
| Theme | 208th | 3.388⭐ | 42🧑⚖️ |
| Graphics | 276th | 2.825⭐ | 42🧑⚖️ |
| Audio | 142th | 3.3⭐ | 42🧑⚖️ |
| Humor | 218th | 2.643⭐ | 37🧑⚖️ |
| Mood | 155th | 3.388⭐ | 42🧑⚖️ |
| Given | 45🗳️ | 59🗨️ |
The puzzles are fun, and the retry-mechanism is a lifesaver. Really enjoy the slow-mo and the delayed impact sounds!
Good job!
Very solid game overall, great job!
All in all a solid entry, keep it up!
Overall a nice game !
Got all 33 --

Sorry, that sounds quite negative- a lot that *is* here is really really good. I love the sprites that bob in when you complete the game, they made me smile. I like the polish you have here- everything feels super juicy. The bonus objectives do give fun goals to strive for.
The attack range is also hard to gauge, and it would be helpful to have some sort of visual indicator for it.
Overall, the combat is fun, but clearer mechanics and visual cues would make it much smoother and more intuitive!