Oddball Assembly by Daniel Alhadeff

This game requires a dedicated GPU and a good CPU -- The 3D giveth and the 3D taketh away
- -> 🟢 - - > 🔵 - -> 🟡 - -> 🔴 - -> ⚪
Create, Trade, and Automate Production of Egg Creatures.
- -> 🟢 - - > 🔵 - -> 🟡 - -> 🔴 - -> ⚪

An Organic Factory
Automate creature production using a slew of "friendly" hatched contraptions and other marvels of modern day meat engineering.
Place tiny creatures, build an assembly line, and operate somewhere below 100% efficiency.
What is this?
The long awaited lovechild of Mousetrap & Factorio.
A playable fever dream.
H̵̟̱͋͝ḁ̷̻̅̃̈́v̶̩̟͎͋é̸̥̈́ ̵̨̺́̽t̴̞͚̾̀ĥ̸̭̥͎͝ḙ̴̂́̐ ̷͉̟̀E̵̲̙̔́Ỳ̵̡̼Ę̵͖̳͗̚̚S̶̪̱̱͝͠ ̵̰͑̓s̵̅͜é̶͖̎e̷͎͇͕̋n̷̫̽̃̂ ̶̻̉͗̀y̵͔̱̠̆o̶͈͚͊͋̊ȕ̸͓̕ ̵̛͎̩̐̿ͅt̵̨̪̥͌́́o̶̟̟̦͆͗͝õ̵̭͉̩?̸͔̻̈
Gameplay Walkthrough
There are multiple solutions to all the puzzles, but spoiler warning nonetheless https://youtu.be/whZzerUxSrk?feature=shared
Also, I’m making a real game!
It’s a deckbuilding roguelike with a unique, geometry-based resource system I'm making with @jeremy-ryan based his 2nd Place LD52 Winner, Fallowtide! There’s not a Steam page up quite yet, but you can join the Discord server for updates and playtests by clicking the banner below.

| Itch.io | https://zebulah.itch.io/odd |
| Original URL | https://ldjam.com/events/ludum-dare/56/oddball-assembly |
Ratings
| Overall | 42th | 4.05⭐ | 22🧑⚖️ |
| Fun | 54th | 3.9⭐ | 22🧑⚖️ |
| Innovation | 11th | 4.35⭐ | 22🧑⚖️ |
| Theme | 219th | 3.35⭐ | 22🧑⚖️ |
| Graphics | 84th | 3.925⭐ | 22🧑⚖️ |
| Audio | 82th | 3.625⭐ | 22🧑⚖️ |
| Humor | 157th | 3.025⭐ | 22🧑⚖️ |
| Mood | 36th | 4.05⭐ | 22🧑⚖️ |
| Given | 33🗳️ | 8🗨️ |
Very good take on factory game, like a satisfactory, but with physics!
Can't image what work needs to be done to optimise this if this would be a big game
Liked it, spend a lot of time in it, 11/10
@gamayun-games I actually did some *very basic* optimization during the 48 hours. Just simple things like changing Unity's physics settings and accuracy but it did help a ton. But yeah, if this was turned into a full game it would be a nightmare to optimize!
I'm very happy with how much I managed to do, but next Jam I think I'll go back to the vertical slice approach.
Anyway, the feedback is very, very much appreciated! I'll check out your game later tonight!
I only wish my PC wasn't such a potato to be able to thoroughly enjoy it on stream :)
https://youtu.be/chEGK3KUYRo
~XpMonster
**I̶̮̓ ̷̖̚c̸͚̔a̷̙̿ñ̸͈ ̵̰̈́f̴̮͊e̵̩̾é̶͜l̷̛͓ ̸̙́ṭ̵̈́h̴̟͘ẹ̴̋i̴͓̒r̷͉̈ ̷͇̓e̸͖͋y̵̮̔ē̶̡s̵̗͝**
Gameplay-wise, this was a fun twist on the typical automation game, because it also had 3D physics --- this led to some fun contraptions and interactions that let you solve the puzzles in unintended ways. I liked the variety of little creatures you could build and the fact that everything in the game seemed vaguely sentient. The only hitch I ran into was that the vertical shooters would sometimes clog if you tried to route too many eggs through them, but that's probably my fault for making the biggest mess of a rube-goldberg monstrosity possible.
I drew the little springy guy:

https://youtu.be/7Yi2kg4OiTU