Tiny Aliens by GreatVV

[raw]
made by GreatVV for Ludum Dare 56 (JAM)

Tiny Aliens

The game is about rescuing tiny aliens from farm field.

How to play:

Use mouse to drag aliens to patterns

Credits

Wargon, masqueraaaade and DCFApixels: Art (except one sprite from kenny assets) GreatVV: Programming

All sounds and music are from opengameart The game created in Unity. It uses DragonECS framework. It also uses endless amount of paid assets I somehow own so I will not share the source code

You will move from this Image Sequence<em>005</em>0000.png

To something like this (it is a lie, it's not a last level): Image Sequence<em>002</em>0000.png

Made with Unity And uses DragonECS https://github.com/DCFApixels/DragonECS

Ratings

Overall 583th 3.514⭐ 37🧑‍⚖️
Fun 712th 3.208⭐ 38🧑‍⚖️
Innovation 271th 3.625⭐ 38🧑‍⚖️
Theme 708th 3.471⭐ 37🧑‍⚖️
Graphics 621th 3.556⭐ 38🧑‍⚖️
Humor 378th 3.348⭐ 35🧑‍⚖️
Mood 603th 3.456⭐ 36🧑‍⚖️
Given 28🗳️ 16🗨️

Feedback

tuism
07. Oct 2024 · 18:08 UTC
It's really a pretty well polished entry with what looks like a pretty novel mechanic, but that's let down by how uninteresting that one mechanic is.
- The problem with this mechanic is that there's really no challenge to achieving it, other than tweaking it over and over so many times because you have no feedback on how and which bits are off. It's all very loose and imprecise.
- The graphics are pretty great, well polished and presented.
- The music doesn't quite fit but it's not terrible.
- The searchlight on the spaceship doesn't follow your cursor when you hold it down and see through the trees. It feels like it should, since the area is revealed? It focuses for a moment and goes wandering off again.
-
- The one "twist" level was actually pretty cool, but there's no indication of it beforehand, nor is that same mechanic ever used again, which makes it a forced annoyance rather than a well considered puzzle design. But cool nonetheless!
LDJam user 79716
07. Oct 2024 · 22:39 UTC
@tuism thank you for feedback.
I agree with every point. So we added more levels (and two additional mechanics!)
asfdfdfd
07. Oct 2024 · 23:46 UTC
As proud alien i feel disturbed.
DCFApixels
08. Oct 2024 · 10:28 UTC
I was very happy to help with the art for this game. I really liked the mechanics and see potential for further development of the idea.
Custodi
08. Oct 2024 · 11:41 UTC
Nice pretty art with simple core gameplay. Sometimes objects are too good hidden, and it becomes "pixel-hunting" kinda.
ybzpp
08. Oct 2024 · 13:49 UTC
Beautiful artwork, game is really nice!
TentacleDream
08. Oct 2024 · 15:04 UTC
Окей окей, по началу я подумал что это что-то очень странное, но после 4 уровня как втянулся и еле отлип). Весьма затягивающая игра, очень понравилось, что есть развитие механник, круть)
LDJam user 371030
08. Oct 2024 · 15:07 UTC
Played this one for quite a bit, got stuck on *The idea is simple* and not sure how that had to be beaten. Not bad, but the forest is a bit harsh on the eyes, which makes difficult longer playtime. Still, I like the way there is diversity in terms of "missions".
ssiannas
09. Oct 2024 · 11:15 UTC
The game is pretty and the difficulty ramps pretty neatly. I like the arcade vibe

Beaming up through a red circle kills the little aliens which is not really fun after you have already solved the level. Also there is sometimes a weird flash between levels

I would love to see some SFX for the little people and maybe figuring out ways to make the mechanic less repetitive. Thanks for the submission!
Tkap1
09. Oct 2024 · 11:23 UTC
The mechanic was fun at the start, but it got old pretty quickly. Maybe cutting down on the number of levels and introducing some of the different mechanics earlier on would be a good idea
iovorobiev
09. Oct 2024 · 21:55 UTC
Love the game! Feels very chill at the beginning and ramps up quickly. Reminds me of old alawar shareware games
bacalear
12. Oct 2024 · 12:05 UTC
Very cool idea! I like the atmosphere. Cute.
Prunus Padis
14. Oct 2024 · 10:43 UTC
Okay concept and you really use the core mechnic creatively. I kind stuck the wall with the clearness what to do couple time which made me quit. At first i missunderstood the mechanic as to drag to creatures away from the field on the positions and then was little confused on the human level why its not letting me pass even after draggin the creatures away since i did not drag them in the pattern. I think its mostly on me thinking the game was more simple than it was. After i finaly understood how the game really works it was enjoyable. But then got stuck in the level where the 2 guys are locked in place and im suposed to place 1 guy in pattern, or break the rules somehow?

The art and wibes the game sends are nice but even though the mechanic is "simple" but there is not that much feedback on how well you are doing.
t-pirozzini
16. Oct 2024 · 07:41 UTC
Great progression! It was challenging and interesting with each completed level. I did get stuck on "Do you always follow the rules?" though! What is the trick? I guess I do! Great submission!
oliver_day
17. Oct 2024 · 09:50 UTC
Liked the overall style even though I found the background a bit distracting. There is also a small bug where as the aliens are animating toward the spaceship they can still set off the range of the hunter. But overall nice game.
Langotriel
17. Oct 2024 · 21:27 UTC
Wonderful little game. Gets quite hectic as you get further along but it builds up to that well. Great tutorial!
Miku
17. Oct 2024 · 21:36 UTC
This is a super interesting game and I love how the scenario kept escalating! The writing was funny and serves as an amazing tutorial to keep expanding your knowledge of how the game works. The graphics are really cute, although I do agree with other commenters that at the moment, the grass swaying could be a little bit too much as it gets into your eyes.

This game also works great on web and with simple controls enough to use on phone, so that's a huge plus!
zimny11
17. Oct 2024 · 21:37 UTC
Really cool game! Way more game mechanic that I expected at first. Nice art style too. I also encountered the bug with aliens being caught when they are flying already to the ship. And sadly I failed at "follow the rules" level too. I clicked everywhere and put only free alien everywhere I could, and nothing XD Besides those, great job with the game!
andruid
17. Oct 2024 · 21:45 UTC
Quite creative the amount of situations! I like it and it starts to get hard from hunters on!
Not that I myself find it an issue, but maybe you could have shared the source code without the assets if you wanted to.
NickHellquist
17. Oct 2024 · 22:19 UTC
Love the art and the polish, thought the game mechanic was a bit weak in the beginning, but it got better as I played on! Nice work
Weine
18. Oct 2024 · 11:55 UTC
Cute creatures and smart incremental difficulty
Sasa_2010
18. Oct 2024 · 18:13 UTC
Great job! Nice visuals and nice idea!
SatLess
19. Oct 2024 · 02:58 UTC
the game is challenging per say, but i like how you got really creative with the levels, leveraging the experience with only a few basic mechanics/ rules
Jack12342
21. Oct 2024 · 08:37 UTC
A visually pleasing game. I enjoyed controlling the spotlight and searching for aliens in the grass. The puzzles are nice. However, I didn't like the level transition effect after completing the pattern and sending the aliens to the ship. It feels as if the scene is reloading. The game is quite relaxing, but this sudden effect somewhat disrupts the calm atmosphere. Nevertheless, it doesn’t stop me from enjoying the game.
Jack12342
21. Oct 2024 · 08:37 UTC