Tiny Aliens by GreatVV
Tiny Aliens
The game is about rescuing tiny aliens from farm field.
How to play:
Use mouse to drag aliens to patterns
Credits
Wargon, masqueraaaade and DCFApixels: Art (except one sprite from kenny assets) GreatVV: Programming
All sounds and music are from opengameart The game created in Unity. It uses DragonECS framework. It also uses endless amount of paid assets I somehow own so I will not share the source code
You will move from this

To something like this (it is a lie, it's not a last level):

Made with Unity And uses DragonECS https://github.com/DCFApixels/DragonECS
| Link | https://greatvv.itch.io/tiny-aliens-ludumdare-56 |
| Original URL | https://ldjam.com/events/ludum-dare/56/tiny-aliens |
Ratings
| Overall | 583th | 3.514⭐ | 37🧑⚖️ |
| Fun | 712th | 3.208⭐ | 38🧑⚖️ |
| Innovation | 271th | 3.625⭐ | 38🧑⚖️ |
| Theme | 708th | 3.471⭐ | 37🧑⚖️ |
| Graphics | 621th | 3.556⭐ | 38🧑⚖️ |
| Humor | 378th | 3.348⭐ | 35🧑⚖️ |
| Mood | 603th | 3.456⭐ | 36🧑⚖️ |
| Given | 28🗳️ | 16🗨️ |
- The problem with this mechanic is that there's really no challenge to achieving it, other than tweaking it over and over so many times because you have no feedback on how and which bits are off. It's all very loose and imprecise.
- The graphics are pretty great, well polished and presented.
- The music doesn't quite fit but it's not terrible.
- The searchlight on the spaceship doesn't follow your cursor when you hold it down and see through the trees. It feels like it should, since the area is revealed? It focuses for a moment and goes wandering off again.
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- The one "twist" level was actually pretty cool, but there's no indication of it beforehand, nor is that same mechanic ever used again, which makes it a forced annoyance rather than a well considered puzzle design. But cool nonetheless!
I agree with every point. So we added more levels (and two additional mechanics!)
Beaming up through a red circle kills the little aliens which is not really fun after you have already solved the level. Also there is sometimes a weird flash between levels
I would love to see some SFX for the little people and maybe figuring out ways to make the mechanic less repetitive. Thanks for the submission!
The art and wibes the game sends are nice but even though the mechanic is "simple" but there is not that much feedback on how well you are doing.
This game also works great on web and with simple controls enough to use on phone, so that's a huge plus!
Not that I myself find it an issue, but maybe you could have shared the source code without the assets if you wanted to.