Stacoon by Wesel
Stack raccoons and beat levels!
This is the first time we have made a game, and the first time we were working with each other.
- Wesel: Programming and Maintenance
- 2yu: Character Animations
- DareDevinBegins: Organization
- Elytes: Programming
- JustinHanSocalMan: Beautiful Background Track
- Subsolar: Minor Programming
- Theresa: Background and Character Art
- amenoyume: Additional Art
| Original URL | https://ldjam.com/events/ludum-dare/56/stacoon |
Ratings
| Overall | 381th | 3.703⭐ | 66🧑⚖️ |
| Fun | 261th | 3.722⭐ | 65🧑⚖️ |
| Innovation | 376th | 3.508⭐ | 65🧑⚖️ |
| Theme | 744th | 3.411⭐ | 64🧑⚖️ |
| Graphics | 533th | 3.684⭐ | 59🧑⚖️ |
| Audio | 144th | 3.871⭐ | 64🧑⚖️ |
| Humor | 421th | 3.25⭐ | 58🧑⚖️ |
| Mood | 366th | 3.727⭐ | 57🧑⚖️ |
| Given | 60🗳️ | 107🗨️ |
Good art, nice gameplay, your team came together very nicely :thumbsup:
A job well done!
I like super juuuuuuuuump.
10\10 на мой взгляд, продолжайте в том же духе!
Maybe give pink an ability to? Like the others copy her movements or pink can carry blue and still jump or something.
Nice work, great game!
Some tips:
- Pixel art should be cohesive! Pay attention to resolution sizes and the size of pixel art, differences in size can look a little jarring. Your racoon designs are super cute and the little launch animation was pretty funny, but it being different pixel size than the background and other objects are a little off.
- Limit yourselves! You have a lot of little mechanics that was not necessary. I loved the repeat use of the pipes, underground, and launch. I thought the moving platform bridge might've been a bit much.
Other than that, nice game!
> ability to talk and interact with NPC
Sounds awesome!
I had trouble with accidentally launching raccoons on the chasm level, which at first I thought was supposed to be the game mechanic, but maybe is a bug? But then I figured out that I could move sideways when I'm up off screen.
Thank you for the support for our game!
The levels were quite short in my opinion, it often was obvious from the start what you should do and in what order. But I see that there's not much time in a jam for designing compicated levels.
The physics were quite erratic, but as someone who worked with Godots physics engine before (well, tried to) I absolutely understand that struggle to get it working - it is a mess
It was funny to extend the purple raccoon and launch another one to infinity. I wish you had time to add pink's ability that you mentioned in the comments.
I noticed that you can switch characters while they are walking and they keep going, that made movement feel faster and overall better. Nice!
I just wonder, what are these raccoons trying to accomplish...

I feel like you give to many instruction, "Push the barrel to climb ontop" or "Launch blue across" could be things that the player as to figure out on there own